Resource.cs 305 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. namespace BansheeEngine
  4. {
  5. /// <summary>
  6. /// Base class for all resources. Resources can be persistently referenced by scene objects or other resources.
  7. /// </summary>
  8. public class Resource : ScriptObject
  9. {
  10. }
  11. }