BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 jaren geleden
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup 8 jaren geleden
BsLightProbes.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date 8 jaren geleden
BsLightRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA 8 jaren geleden
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsPostProcessing.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date 8 jaren geleden
BsRenderBeast.cpp 90f5f648bf WIP: Script bindings 8 jaren geleden
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 jaren geleden
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRenderBeastIBLUtility.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRenderCompositor.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 jaren geleden
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 jaren geleden
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 jaren geleden
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRendererTextures.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsRendererView.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 jaren geleden
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsShadowRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 jaren geleden
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA 8 jaren geleden
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 jaren geleden