BsGpuParams.h 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsGpuParam.h"
  6. #include "BsCoreObject.h"
  7. #include "BsIResourceListener.h"
  8. #include "BsVectorNI.h"
  9. #include "BsMatrixNxM.h"
  10. namespace BansheeEngine
  11. {
  12. /** @addtogroup Implementation
  13. * @{
  14. */
  15. /** Stores information needed for binding a texture to the pipeline. */
  16. struct BoundTextureInfo
  17. {
  18. BoundTextureInfo()
  19. :isLoadStore(false)
  20. { }
  21. bool isLoadStore;
  22. TextureSurface surface;
  23. };
  24. /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
  25. template<class T> struct TGpuDataParamInfo { };
  26. template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
  27. template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
  28. template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
  29. template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
  30. template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
  31. template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
  32. template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
  33. template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
  34. template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
  35. template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  36. template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  37. template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
  38. template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
  39. template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
  40. template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
  41. template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
  42. template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
  43. template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
  44. /** Contains functionality common for both sim and core thread version of GpuParams. */
  45. class BS_CORE_EXPORT GpuParamsBase
  46. {
  47. public:
  48. /**
  49. * Creates new GpuParams object using the specified parameter descriptions.
  50. *
  51. * @param[in] paramDesc Reference to parameter descriptions that will be used for finding needed
  52. * parameters.
  53. * @param[in] transposeMatrices If true the stored matrices will be transposed before submitted to the GPU
  54. * (some APIs require different matrix layout).
  55. *
  56. * @note You normally do not want to call this manually. Instead use GpuProgram::createParameters.
  57. */
  58. GpuParamsBase(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  59. virtual ~GpuParamsBase();
  60. // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
  61. // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
  62. GpuParamsBase(const GpuParamsBase& other) = delete;
  63. GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
  64. /** Returns a description of all stored parameters. */
  65. const GpuParamDesc& getParamDesc() const { return *mParamDesc; }
  66. /**
  67. * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
  68. */
  69. UINT32 getDataParamSize(const String& name) const;
  70. /** Checks if parameter with the specified name exists. */
  71. bool hasParam(const String& name) const;
  72. /** Checks if texture parameter with the specified name exists. */
  73. bool hasTexture(const String& name) const;
  74. /** Checks if sampler state parameter with the specified name exists. */
  75. bool hasSamplerState(const String& name) const;
  76. /** Checks if a parameter block with the specified name exists. */
  77. bool hasParamBlock(const String& name) const;
  78. /**
  79. * Checks is the texture at the specified slot to be bound as random load/store texture instead of a normal sampled
  80. * texture.
  81. */
  82. bool isLoadStoreTexture(UINT32 slot) const;
  83. /** Changes the type of the texture at the specified slot. */
  84. void setIsLoadStoreTexture(UINT32 slot, bool isLoadStore);
  85. /** Returns information that determines which texture surfaces to bind as load/store parameters. */
  86. const TextureSurface& getLoadStoreSurface(UINT32 slot) const;
  87. /** Sets information that determines which texture surfaces to bind as load/store parameters. */
  88. void setLoadStoreSurface(UINT32 slot, const TextureSurface& surface) const;
  89. /** Checks whether matrices should be transformed before being written to the parameter buffer. */
  90. bool getTransposeMatrices() const { return mTransposeMatrices; }
  91. /** Marks the sim thread object as dirty, causing it to sync its contents with its core thread counterpart. */
  92. virtual void _markCoreDirty() { }
  93. /** @copydoc IResourceListener::markListenerResourcesDirty */
  94. virtual void _markResourcesDirty() { }
  95. protected:
  96. /** Gets a descriptor for a data parameter with the specified name. */
  97. GpuParamDataDesc* getParamDesc(const String& name) const;
  98. GpuParamDescPtr mParamDesc;
  99. UINT32 mNumParamBlocks;
  100. UINT32 mNumTextures;
  101. UINT32 mNumSamplerStates;
  102. BoundTextureInfo* mTextureInfo;
  103. bool mTransposeMatrices;
  104. };
  105. /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
  106. template <bool Core>
  107. class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
  108. {
  109. public:
  110. template<bool Core> struct TTypes { };
  111. template<> struct TTypes < false >
  112. {
  113. typedef GpuParams GpuParamsType;
  114. typedef HTexture TextureType;
  115. typedef SamplerStatePtr SamplerType;
  116. typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
  117. };
  118. template<> struct TTypes < true >
  119. {
  120. typedef GpuParamsCore GpuParamsType;
  121. typedef SPtr<TextureCore> TextureType;
  122. typedef SPtr<SamplerStateCore> SamplerType;
  123. typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
  124. };
  125. typedef typename TTypes<Core>::GpuParamsType GpuParamsType;
  126. typedef typename TTypes<Core>::TextureType TextureType;
  127. typedef typename TTypes<Core>::SamplerType SamplerType;
  128. typedef typename TTypes<Core>::ParamsBufferType ParamsBufferType;
  129. TGpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  130. virtual ~TGpuParams();
  131. /**
  132. * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
  133. * that buffer slot will use the new buffer.
  134. *
  135. * @note
  136. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  137. * values once and then share the buffer among all other GpuParams.
  138. * @note
  139. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  140. */
  141. void setParamBlockBuffer(UINT32 slot, const ParamsBufferType& paramBlockBuffer);
  142. /**
  143. * Replaces the parameter buffer with the specified name. Any following parameter reads or writes that are
  144. * referencing that buffer will use the new buffer.
  145. *
  146. * @note
  147. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  148. * values once and then share the buffer among all other GpuParams.
  149. * @note
  150. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  151. */
  152. void setParamBlockBuffer(const String& name, const ParamsBufferType& paramBlockBuffer);
  153. /**
  154. * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
  155. * setting or retrieving values to/from that parameter.
  156. *
  157. * Throws exception if parameter with that name and type doesn't exist.
  158. *
  159. * Parameter handles will be invalidated when their parent GpuParams object changes.
  160. */
  161. template<class T> void getParam(const String& name, TGpuDataParam<T, Core>& output) const;
  162. /** @copydoc getParam */
  163. void getStructParam(const String& name, TGpuParamStruct<Core>& output) const;
  164. /** @copydoc getParam */
  165. void getTextureParam(const String& name, TGpuParamTexture<Core>& output) const;
  166. /** @copydoc getParam */
  167. void getLoadStoreTextureParam(const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
  168. /** @copydoc getParam */
  169. void getSamplerStateParam(const String& name, TGpuParamSampState<Core>& output) const;
  170. /** Gets a parameter block buffer from the specified slot. */
  171. ParamsBufferType getParamBlockBuffer(UINT32 slot) const;
  172. /** Gets a texture bound to the specified slot. */
  173. TextureType getTexture(UINT32 slot);
  174. /** Gets a sampler state bound to the specified slot. */
  175. SamplerType getSamplerState(UINT32 slot);
  176. /** Sets a texture at the specified slot. */
  177. void setTexture(UINT32 slot, const TextureType& texture);
  178. /** Sets a sampler state at the specified slot. */
  179. void setSamplerState(UINT32 slot, const SamplerType& sampler);
  180. protected:
  181. /** @copydoc CoreObject::getThisPtr */
  182. virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
  183. ParamsBufferType* mParamBlockBuffers;
  184. TextureType* mTextures;
  185. SamplerType* mSamplerStates;
  186. };
  187. /** @} */
  188. /** @addtogroup RenderAPI-Internal
  189. * @{
  190. */
  191. /**
  192. * Core thread version of GpuParams.
  193. *
  194. * @note Core thread only.
  195. */
  196. class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
  197. {
  198. public:
  199. ~GpuParamsCore() { }
  200. /** Uploads all CPU stored parameter buffer data to the GPU buffers. */
  201. void updateHardwareBuffers();
  202. /** @copydoc GpuParamsBase::GpuParamsBase */
  203. static SPtr<GpuParamsCore> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  204. protected:
  205. friend class GpuParams;
  206. /** @copydoc GpuParamsBase::GpuParamsBase */
  207. GpuParamsCore(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  208. /** @copydoc CoreObject::getThisPtr */
  209. SPtr<GpuParamsCore> _getThisPtr() const override;
  210. /** @copydoc CoreObjectCore::syncToCore */
  211. void syncToCore(const CoreSyncData& data) override;
  212. };
  213. /** @} */
  214. /** @addtogroup RenderAPI
  215. * @{
  216. */
  217. /**
  218. * Contains descriptions for all parameters in a GPU program and also allows you to write and read those parameters.
  219. * All parameter values are stored internally on the CPU, and are only submitted to the GPU once the parameters are
  220. * bound to the pipeline.
  221. *
  222. * @note Sim thread only.
  223. */
  224. class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
  225. {
  226. public:
  227. ~GpuParams() { }
  228. /** Retrieves a core implementation of a mesh usable only from the core thread. */
  229. SPtr<GpuParamsCore> getCore() const;
  230. /** @copydoc GpuParamsBase::GpuParamsBase */
  231. static SPtr<GpuParams> create(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  232. /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
  233. const static GpuDataParamInfos PARAM_SIZES;
  234. /** @name Internal
  235. * @{
  236. */
  237. /** @copydoc GpuParamsBase::_markCoreDirty */
  238. void _markCoreDirty() override;
  239. /** @copydoc IResourceListener::markListenerResourcesDirty */
  240. void _markResourcesDirty() override;
  241. /** @} */
  242. protected:
  243. /** @copydoc GpuParamsBase::GpuParamsBase */
  244. GpuParams(const GpuParamDescPtr& paramDesc, bool transposeMatrices);
  245. /** @copydoc CoreObject::getThisPtr */
  246. SPtr<GpuParams> _getThisPtr() const override;
  247. /** @copydoc CoreObject::createCore */
  248. SPtr<CoreObjectCore> createCore() const override;
  249. /** @copydoc CoreObject::syncToCore */
  250. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  251. /** @copydoc IResourceListener::getListenerResources */
  252. void getListenerResources(Vector<HResource>& resources) override;
  253. /** @copydoc IResourceListener::notifyResourceLoaded */
  254. void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
  255. /** @copydoc IResourceListener::notifyResourceChanged */
  256. void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
  257. };
  258. /** @} */
  259. }