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NativeCapsuleCollider.cs 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. namespace BansheeEngine
  6. {
  7. /// <summary>
  8. /// Wrapper around the native CapsuleCollider class.
  9. /// <see cref="CapsuleCollider"/>
  10. /// </summary>
  11. internal class NativeCapsuleCollider : NativeCollider
  12. {
  13. public NativeCapsuleCollider()
  14. {
  15. Internal_CreateInstance(this);
  16. }
  17. public float Radius
  18. {
  19. get { return Internal_GetRadius(mCachedPtr); }
  20. set { Internal_SetRadius(mCachedPtr, value); }
  21. }
  22. public float HalfHeight
  23. {
  24. get { return Internal_GetHalfHeight(mCachedPtr); }
  25. set { Internal_SetHalfHeight(mCachedPtr, value); }
  26. }
  27. [MethodImpl(MethodImplOptions.InternalCall)]
  28. private static extern void Internal_CreateInstance(NativeCapsuleCollider instance);
  29. [MethodImpl(MethodImplOptions.InternalCall)]
  30. private static extern float Internal_GetHalfHeight(IntPtr thisPtr);
  31. [MethodImpl(MethodImplOptions.InternalCall)]
  32. private static extern void Internal_SetHalfHeight(IntPtr thisPtr, float radius);
  33. [MethodImpl(MethodImplOptions.InternalCall)]
  34. private static extern float Internal_GetRadius(IntPtr thisPtr);
  35. [MethodImpl(MethodImplOptions.InternalCall)]
  36. private static extern void Internal_SetRadius(IntPtr thisPtr, float radius);
  37. }
  38. }