roadmap.md 1.3 KB

Roadmap

We are currently focusing on finish up a final set of features before releasing 1.0 stable. These features are:

  • Physically based renderer
  • Linux/Mac ports

Planned for Q2 2017 release


Following 1.0 release the focus will be on following features (in no specific order):

  • Sprites & 2D rendering
  • 2D physics (Box2D integration)
  • 2D animation (Sprite based at least, likely bones as well)
  • Mobile render API (likely Vulkan, possibly Metal for iOS)
  • Android/iOS/WP ports
  • High level networking (replication, RPCs)
  • Effects/Particle editor
  • Terrain system
  • Unified shading language
  • Visual GUI editor

And more to come after that:

  • Dynamic global illumination (+ other high fidelity graphical improvements)
  • Occlussion culling
  • AI (pathfinding, navmesh)
  • VR support
  • Cinematics editor
  • Visual shader editor
  • More specialized editor tools for 2D games
  • Script debugging
  • Level of detail
  • XBONE/PS4 ports
  • BSP brushes for level prototyping
  • Offline lightmapper
  • And more to be decided later...

Implementation times for each of those roughly ranges from 1-4 months.


Detailed task list