Roadmap
We are currently focusing on finish up a final set of features before releasing 1.0 stable. These features are:
- Physically based renderer
- Linux/Mac ports
Planned for Q2 2017 release
Following 1.0 release the focus will be on following features (in no specific order):
- Sprites & 2D rendering
- 2D physics (Box2D integration)
- 2D animation (Sprite based at least, likely bones as well)
- Mobile render API (likely Vulkan, possibly Metal for iOS)
- Android/iOS/WP ports
- High level networking (replication, RPCs)
- Effects/Particle editor
- Terrain system
- Unified shading language
- Visual GUI editor
And more to come after that:
- Dynamic global illumination (+ other high fidelity graphical improvements)
- Occlussion culling
- AI (pathfinding, navmesh)
- VR support
- Cinematics editor
- Visual shader editor
- More specialized editor tools for 2D games
- Script debugging
- Level of detail
- XBONE/PS4 ports
- BSP brushes for level prototyping
- Offline lightmapper
- And more to be decided later...
Implementation times for each of those roughly ranges from 1-4 months.
Detailed task list