BearishSun 68c4fb3403 More work on documentation 9 gadi atpakaļ
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanCommandBuffer.h 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass 9 gadi atpakaļ
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 gadi atpakaļ
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 gadi atpakaļ
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 gadi atpakaļ
BsVulkanGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanHardwareBuffer.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 gadi atpakaļ
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects 9 gadi atpakaļ
BsVulkanIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 9 gadi atpakaļ
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled 9 gadi atpakaļ
BsVulkanRenderAPI.h 68c4fb3403 More work on documentation 9 gadi atpakaļ
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation 9 gadi atpakaļ
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 gadi atpakaļ
BsVulkanTexture.h 68c4fb3403 More work on documentation 9 gadi atpakaļ
BsVulkanTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 gadi atpakaļ
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. 9 gadi atpakaļ
BsVulkanVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 gadi atpakaļ