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Camera.cs
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a4c6d018cb
Added reflection cubemap filtering for skybox
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8 anni fa |
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Light.cs
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49a338f456
Area light sources (WIP)
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8 anni fa |
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Material.cs
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92321a6b19
Updated manuals
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9 anni fa |
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Mesh.cs
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b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
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9 anni fa |
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PostProcessSettings.cs
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8d74761ad7
Moved camera to core layer so animation manager has access to it
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9 anni fa |
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RenderTarget.cs
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92321a6b19
Updated manuals
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9 anni fa |
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RenderTexture.cs
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92321a6b19
Updated manuals
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9 anni fa |
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RenderTexture2D.cs
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90d5df0f83
Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs
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9 anni fa |
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Renderable.cs
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 anni fa |
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Renderable2.cs
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40966221f2
More fixes regarding the new component handing - most functionality seems to be restored
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8 anni fa |
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Shader.cs
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92321a6b19
Updated manuals
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9 anni fa |
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ShaderInclude.cs
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92321a6b19
Updated manuals
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9 anni fa |
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Texture.cs
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b019758427
Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags)
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9 anni fa |
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Texture2D.cs
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92321a6b19
Updated manuals
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9 anni fa |
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Texture3D.cs
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92321a6b19
Updated manuals
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9 anni fa |
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TextureCube.cs
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92321a6b19
Updated manuals
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9 anni fa |