BearishSun 49a338f456 Area light sources (WIP) 8 anni fa
..
Camera.cs a4c6d018cb Added reflection cubemap filtering for skybox 8 anni fa
Light.cs 49a338f456 Area light sources (WIP) 8 anni fa
Material.cs 92321a6b19 Updated manuals 9 anni fa
Mesh.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 anni fa
PostProcessSettings.cs 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 anni fa
RenderTarget.cs 92321a6b19 Updated manuals 9 anni fa
RenderTexture.cs 92321a6b19 Updated manuals 9 anni fa
RenderTexture2D.cs 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs 9 anni fa
Renderable.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 anni fa
Renderable2.cs 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 anni fa
Shader.cs 92321a6b19 Updated manuals 9 anni fa
ShaderInclude.cs 92321a6b19 Updated manuals 9 anni fa
Texture.cs b019758427 Added CPUReadable flag to meshes and textures since this is no longer assumed by default (due to Vulkan usage flags) 9 anni fa
Texture2D.cs 92321a6b19 Updated manuals 9 anni fa
Texture3D.cs 92321a6b19 Updated manuals 9 anni fa
TextureCube.cs 92321a6b19 Updated manuals 9 anni fa