BsD3D11Mappings.cpp 23 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11Mappings.h"
  4. #include "BsDebug.h"
  5. #include "BsException.h"
  6. namespace BansheeEngine
  7. {
  8. D3D11_TEXTURE_ADDRESS_MODE D3D11Mappings::get(TextureAddressingMode tam)
  9. {
  10. switch(tam)
  11. {
  12. case TAM_WRAP:
  13. return D3D11_TEXTURE_ADDRESS_WRAP;
  14. case TAM_MIRROR:
  15. return D3D11_TEXTURE_ADDRESS_MIRROR;
  16. case TAM_CLAMP:
  17. return D3D11_TEXTURE_ADDRESS_CLAMP;
  18. case TAM_BORDER:
  19. return D3D11_TEXTURE_ADDRESS_BORDER;
  20. }
  21. return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
  22. }
  23. D3D11_BLEND D3D11Mappings::get(BlendFactor bf)
  24. {
  25. switch(bf)
  26. {
  27. case BF_ONE:
  28. return D3D11_BLEND_ONE;
  29. case BF_ZERO:
  30. return D3D11_BLEND_ZERO;
  31. case BF_DEST_COLOR:
  32. return D3D11_BLEND_DEST_COLOR;
  33. case BF_SOURCE_COLOR:
  34. return D3D11_BLEND_SRC_COLOR;
  35. case BF_INV_DEST_COLOR:
  36. return D3D11_BLEND_INV_DEST_COLOR;
  37. case BF_INV_SOURCE_COLOR:
  38. return D3D11_BLEND_INV_SRC_COLOR;
  39. case BF_DEST_ALPHA:
  40. return D3D11_BLEND_DEST_ALPHA;
  41. case BF_SOURCE_ALPHA:
  42. return D3D11_BLEND_SRC_ALPHA;
  43. case BF_INV_DEST_ALPHA:
  44. return D3D11_BLEND_INV_DEST_ALPHA;
  45. case BF_INV_SOURCE_ALPHA:
  46. return D3D11_BLEND_INV_SRC_ALPHA;
  47. }
  48. // Unsupported type
  49. return D3D11_BLEND_ZERO;
  50. }
  51. D3D11_BLEND_OP D3D11Mappings::get(BlendOperation bo)
  52. {
  53. switch(bo)
  54. {
  55. case BO_ADD:
  56. return D3D11_BLEND_OP_ADD;
  57. case BO_SUBTRACT:
  58. return D3D11_BLEND_OP_SUBTRACT;
  59. case BO_REVERSE_SUBTRACT:
  60. return D3D11_BLEND_OP_REV_SUBTRACT;
  61. case BO_MIN:
  62. return D3D11_BLEND_OP_MIN;
  63. case BO_MAX:
  64. return D3D11_BLEND_OP_MAX;
  65. }
  66. // Unsupported type
  67. return D3D11_BLEND_OP_ADD;
  68. }
  69. D3D11_COMPARISON_FUNC D3D11Mappings::get(CompareFunction cf)
  70. {
  71. switch(cf)
  72. {
  73. case CMPF_ALWAYS_FAIL:
  74. return D3D11_COMPARISON_NEVER;
  75. case CMPF_ALWAYS_PASS:
  76. return D3D11_COMPARISON_ALWAYS;
  77. case CMPF_LESS:
  78. return D3D11_COMPARISON_LESS;
  79. case CMPF_LESS_EQUAL:
  80. return D3D11_COMPARISON_LESS_EQUAL;
  81. case CMPF_EQUAL:
  82. return D3D11_COMPARISON_EQUAL;
  83. case CMPF_NOT_EQUAL:
  84. return D3D11_COMPARISON_NOT_EQUAL;
  85. case CMPF_GREATER_EQUAL:
  86. return D3D11_COMPARISON_GREATER_EQUAL;
  87. case CMPF_GREATER:
  88. return D3D11_COMPARISON_GREATER;
  89. };
  90. // Unsupported type
  91. return D3D11_COMPARISON_ALWAYS;
  92. }
  93. D3D11_CULL_MODE D3D11Mappings::get(CullingMode cm)
  94. {
  95. switch(cm)
  96. {
  97. case CULL_NONE:
  98. return D3D11_CULL_NONE;
  99. case CULL_CLOCKWISE:
  100. return D3D11_CULL_FRONT;
  101. case CULL_COUNTERCLOCKWISE:
  102. return D3D11_CULL_BACK;
  103. }
  104. // Unsupported type
  105. return D3D11_CULL_NONE;
  106. }
  107. D3D11_FILL_MODE D3D11Mappings::get(PolygonMode mode)
  108. {
  109. switch(mode)
  110. {
  111. case PM_WIREFRAME:
  112. return D3D11_FILL_WIREFRAME;
  113. case PM_SOLID:
  114. return D3D11_FILL_SOLID;
  115. }
  116. return D3D11_FILL_SOLID;
  117. }
  118. D3D11_STENCIL_OP D3D11Mappings::get(StencilOperation op, bool invert)
  119. {
  120. switch(op)
  121. {
  122. case SOP_KEEP:
  123. return D3D11_STENCIL_OP_KEEP;
  124. case SOP_ZERO:
  125. return D3D11_STENCIL_OP_ZERO;
  126. case SOP_REPLACE:
  127. return D3D11_STENCIL_OP_REPLACE;
  128. case SOP_INCREMENT:
  129. return invert ? D3D11_STENCIL_OP_DECR_SAT : D3D11_STENCIL_OP_INCR_SAT;
  130. case SOP_DECREMENT:
  131. return invert ? D3D11_STENCIL_OP_INCR_SAT : D3D11_STENCIL_OP_DECR_SAT;
  132. case SOP_INCREMENT_WRAP:
  133. return invert ? D3D11_STENCIL_OP_DECR : D3D11_STENCIL_OP_INCR;
  134. case SOP_DECREMENT_WRAP:
  135. return invert ? D3D11_STENCIL_OP_INCR : D3D11_STENCIL_OP_DECR;
  136. case SOP_INVERT:
  137. return D3D11_STENCIL_OP_INVERT;
  138. }
  139. // Unsupported type
  140. return D3D11_STENCIL_OP_KEEP;
  141. }
  142. DWORD D3D11Mappings::get(FilterType ft)
  143. {
  144. switch (ft)
  145. {
  146. case FT_MIN:
  147. return D3D11_MIN_FILTER_SHIFT;
  148. case FT_MAG:
  149. return D3D11_MAG_FILTER_SHIFT;
  150. case FT_MIP:
  151. return D3D11_MIP_FILTER_SHIFT;
  152. }
  153. // Unsupported type
  154. return D3D11_MIP_FILTER_SHIFT;
  155. }
  156. D3D11_FILTER D3D11Mappings::get(const FilterOptions min, const FilterOptions mag, const FilterOptions mip, const bool comparison)
  157. {
  158. D3D11_FILTER res;
  159. #define MERGE_FOR_SWITCH(_comparison_, _min_ , _mag_, _mip_ ) ((_comparison_ << 16) | (_min_ << 8) | (_mag_ << 4) | (_mip_))
  160. switch((MERGE_FOR_SWITCH(comparison, min, mag, mip)))
  161. {
  162. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_POINT):
  163. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
  164. break;
  165. case MERGE_FOR_SWITCH(true, FO_POINT, FO_POINT, FO_LINEAR):
  166. res = D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR;
  167. break;
  168. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_POINT):
  169. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT;
  170. break;
  171. case MERGE_FOR_SWITCH(true, FO_POINT, FO_LINEAR, FO_LINEAR):
  172. res = D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR;
  173. break;
  174. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_POINT):
  175. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT;
  176. break;
  177. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_POINT, FO_LINEAR):
  178. res = D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  179. break;
  180. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_POINT):
  181. res = D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT;
  182. break;
  183. case MERGE_FOR_SWITCH(true, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  184. res = D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR;
  185. break;
  186. case MERGE_FOR_SWITCH(true, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  187. res = D3D11_FILTER_COMPARISON_ANISOTROPIC;
  188. break;
  189. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_POINT):
  190. res = D3D11_FILTER_MIN_MAG_MIP_POINT;
  191. break;
  192. case MERGE_FOR_SWITCH(false, FO_POINT, FO_POINT, FO_LINEAR):
  193. res = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
  194. break;
  195. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_POINT):
  196. res = D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT;
  197. break;
  198. case MERGE_FOR_SWITCH(false, FO_POINT, FO_LINEAR, FO_LINEAR):
  199. res = D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR;
  200. break;
  201. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_POINT):
  202. res = D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT;
  203. break;
  204. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_POINT, FO_LINEAR):
  205. res = D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR;
  206. break;
  207. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_POINT):
  208. res = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
  209. break;
  210. case MERGE_FOR_SWITCH(false, FO_LINEAR, FO_LINEAR, FO_LINEAR):
  211. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  212. break;
  213. case MERGE_FOR_SWITCH(false, FO_ANISOTROPIC, FO_ANISOTROPIC, FO_ANISOTROPIC):
  214. res = D3D11_FILTER_ANISOTROPIC;
  215. break;
  216. default:
  217. res = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
  218. }
  219. return res;
  220. }
  221. DWORD D3D11Mappings::get(GpuBufferUsage usage)
  222. {
  223. DWORD ret = D3D11_USAGE_DEFAULT;
  224. if (usage & GBU_DYNAMIC)
  225. ret = D3D11_USAGE_DYNAMIC;
  226. return ret;
  227. }
  228. D3D11_MAP D3D11Mappings::get(GpuLockOptions options, GpuBufferUsage usage)
  229. {
  230. D3D11_MAP ret = D3D11_MAP_READ_WRITE;
  231. if (options == GBL_WRITE_ONLY_DISCARD)
  232. {
  233. // D3D doesn't like discard on non-dynamic buffers
  234. if (usage & GBU_DYNAMIC)
  235. ret = D3D11_MAP_WRITE_DISCARD;
  236. else
  237. ret = D3D11_MAP_WRITE;
  238. }
  239. else if (options == GBL_READ_ONLY)
  240. {
  241. ret = D3D11_MAP_READ;
  242. }
  243. else if (options == GBL_WRITE_ONLY_NO_OVERWRITE)
  244. {
  245. ret = D3D11_MAP_WRITE_NO_OVERWRITE; // Only allowed for vertex/index buffers
  246. }
  247. return ret;
  248. }
  249. DXGI_FORMAT D3D11Mappings::get(VertexElementType type)
  250. {
  251. switch (type)
  252. {
  253. case VET_COLOR:
  254. case VET_COLOR_ABGR:
  255. case VET_COLOR_ARGB:
  256. return DXGI_FORMAT_R8G8B8A8_UNORM;
  257. case VET_FLOAT1:
  258. return DXGI_FORMAT_R32_FLOAT;
  259. case VET_FLOAT2:
  260. return DXGI_FORMAT_R32G32_FLOAT;
  261. case VET_FLOAT3:
  262. return DXGI_FORMAT_R32G32B32_FLOAT;
  263. case VET_FLOAT4:
  264. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  265. case VET_USHORT1:
  266. return DXGI_FORMAT_R16_UINT;
  267. case VET_USHORT2:
  268. return DXGI_FORMAT_R16G16_UINT;
  269. case VET_USHORT4:
  270. return DXGI_FORMAT_R16G16B16A16_UINT;
  271. case VET_SHORT1:
  272. return DXGI_FORMAT_R16_SINT;
  273. case VET_SHORT2:
  274. return DXGI_FORMAT_R16G16_SINT;
  275. case VET_SHORT4:
  276. return DXGI_FORMAT_R16G16B16A16_SINT;
  277. case VET_UINT1:
  278. return DXGI_FORMAT_R32_UINT;
  279. case VET_UINT2:
  280. return DXGI_FORMAT_R32G32_UINT;
  281. case VET_UINT3:
  282. return DXGI_FORMAT_R32G32B32_UINT;
  283. case VET_UINT4:
  284. return DXGI_FORMAT_R32G32B32A32_UINT;
  285. case VET_INT1:
  286. return DXGI_FORMAT_R32_SINT;
  287. case VET_INT2:
  288. return DXGI_FORMAT_R32G32_SINT;
  289. case VET_INT3:
  290. return DXGI_FORMAT_R32G32B32_SINT;
  291. case VET_INT4:
  292. return DXGI_FORMAT_R32G32B32A32_SINT;
  293. case VET_UBYTE4:
  294. return DXGI_FORMAT_R8G8B8A8_UINT;
  295. }
  296. // Unsupported type
  297. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  298. }
  299. VertexElementSemantic D3D11Mappings::get(LPCSTR sem)
  300. {
  301. if(strcmp(sem, "BLENDINDICES") == 0)
  302. return VES_BLEND_INDICES;
  303. if(strcmp(sem, "BLENDWEIGHT") == 0)
  304. return VES_BLEND_WEIGHTS;
  305. if(strcmp(sem, "COLOR") == 0)
  306. return VES_COLOR;
  307. if(strcmp(sem, "NORMAL") == 0)
  308. return VES_NORMAL;
  309. if(strcmp(sem, "POSITION") == 0)
  310. return VES_POSITION;
  311. if(strcmp(sem, "TEXCOORD") == 0)
  312. return VES_TEXCOORD;
  313. if(strcmp(sem, "BINORMAL") == 0)
  314. return VES_BITANGENT;
  315. if(strcmp(sem, "TANGENT") == 0)
  316. return VES_TANGENT;
  317. if(strcmp(sem, "POSITIONT") == 0)
  318. return VES_POSITIONT;
  319. if(strcmp(sem, "PSIZE") == 0)
  320. return VES_PSIZE;
  321. // Unsupported type
  322. return VES_POSITION;
  323. }
  324. LPCSTR D3D11Mappings::get(VertexElementSemantic sem)
  325. {
  326. switch (sem)
  327. {
  328. case VES_BLEND_INDICES:
  329. return "BLENDINDICES";
  330. case VES_BLEND_WEIGHTS:
  331. return "BLENDWEIGHT";
  332. case VES_COLOR:
  333. return "COLOR";
  334. case VES_NORMAL:
  335. return "NORMAL";
  336. case VES_POSITION:
  337. return "POSITION";
  338. case VES_TEXCOORD:
  339. return "TEXCOORD";
  340. case VES_BITANGENT:
  341. return "BINORMAL";
  342. case VES_TANGENT:
  343. return "TANGENT";
  344. case VES_POSITIONT:
  345. return "POSITIONT";
  346. case VES_PSIZE:
  347. return "PSIZE";
  348. }
  349. // Unsupported type
  350. return "";
  351. }
  352. VertexElementType D3D11Mappings::getInputType(D3D_REGISTER_COMPONENT_TYPE type)
  353. {
  354. switch(type)
  355. {
  356. case D3D_REGISTER_COMPONENT_FLOAT32:
  357. return VET_FLOAT4;
  358. case D3D_REGISTER_COMPONENT_SINT32:
  359. return VET_INT4;
  360. case D3D_REGISTER_COMPONENT_UINT32:
  361. return VET_UINT4;
  362. default:
  363. return VET_FLOAT4;
  364. }
  365. }
  366. void D3D11Mappings::get(const Color& inColor, float* outColor)
  367. {
  368. outColor[0] = inColor.r;
  369. outColor[1] = inColor.g;
  370. outColor[2] = inColor.b;
  371. outColor[3] = inColor.a;
  372. }
  373. PixelFormat D3D11Mappings::getPF(DXGI_FORMAT pf)
  374. {
  375. switch(pf)
  376. {
  377. case DXGI_FORMAT_UNKNOWN:
  378. return PF_UNKNOWN;
  379. case DXGI_FORMAT_R32G32B32A32_TYPELESS:
  380. return PF_UNKNOWN;
  381. case DXGI_FORMAT_R32G32B32A32_FLOAT:
  382. return PF_FLOAT32_RGBA;
  383. case DXGI_FORMAT_R32G32B32A32_UINT:
  384. return PF_UNKNOWN;
  385. case DXGI_FORMAT_R32G32B32A32_SINT:
  386. return PF_UNKNOWN;
  387. case DXGI_FORMAT_R32G32B32_TYPELESS:
  388. return PF_UNKNOWN;
  389. case DXGI_FORMAT_R32G32B32_FLOAT:
  390. return PF_FLOAT32_RGB;
  391. case DXGI_FORMAT_R32G32B32_UINT:
  392. return PF_UNKNOWN;
  393. case DXGI_FORMAT_R32G32B32_SINT:
  394. return PF_UNKNOWN;
  395. case DXGI_FORMAT_R16G16B16A16_TYPELESS:
  396. return PF_UNKNOWN;
  397. case DXGI_FORMAT_R16G16B16A16_FLOAT:
  398. return PF_FLOAT16_RGBA;
  399. case DXGI_FORMAT_R16G16B16A16_UNORM:
  400. return PF_UNKNOWN;
  401. case DXGI_FORMAT_R16G16B16A16_UINT:
  402. return PF_UNKNOWN;
  403. case DXGI_FORMAT_R16G16B16A16_SNORM:
  404. return PF_UNKNOWN;
  405. case DXGI_FORMAT_R16G16B16A16_SINT:
  406. return PF_UNKNOWN;
  407. case DXGI_FORMAT_R32G32_TYPELESS:
  408. return PF_UNKNOWN;
  409. case DXGI_FORMAT_R32G32_FLOAT:
  410. return PF_FLOAT32_RG;
  411. case DXGI_FORMAT_R32G32_UINT:
  412. return PF_UNKNOWN;
  413. case DXGI_FORMAT_R32G32_SINT:
  414. return PF_UNKNOWN;
  415. case DXGI_FORMAT_R32G8X24_TYPELESS:
  416. return PF_UNKNOWN;
  417. case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
  418. return PF_D32_S8X24;
  419. case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
  420. return PF_UNKNOWN;
  421. case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
  422. return PF_UNKNOWN;
  423. case DXGI_FORMAT_R10G10B10A2_TYPELESS:
  424. return PF_UNKNOWN;
  425. case DXGI_FORMAT_R10G10B10A2_UNORM:
  426. return PF_UNORM_R10G10B10A2;
  427. case DXGI_FORMAT_R10G10B10A2_UINT:
  428. return PF_UNKNOWN;
  429. case DXGI_FORMAT_R11G11B10_FLOAT:
  430. return PF_FLOAT_R11G11B10;
  431. case DXGI_FORMAT_R8G8B8A8_TYPELESS:
  432. return PF_UNKNOWN;
  433. case DXGI_FORMAT_R8G8B8A8_UNORM:
  434. case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
  435. return PF_R8G8B8A8;
  436. case DXGI_FORMAT_R8G8B8A8_UINT:
  437. return PF_UNKNOWN;
  438. case DXGI_FORMAT_R8G8B8A8_SNORM:
  439. return PF_UNKNOWN;
  440. case DXGI_FORMAT_R8G8B8A8_SINT:
  441. return PF_UNKNOWN;
  442. case DXGI_FORMAT_R16G16_TYPELESS:
  443. return PF_UNKNOWN;
  444. case DXGI_FORMAT_R16G16_FLOAT:
  445. return PF_FLOAT16_RG;
  446. case DXGI_FORMAT_R16G16_UNORM:
  447. return PF_UNKNOWN;
  448. case DXGI_FORMAT_R16G16_UINT:
  449. return PF_UNKNOWN;
  450. case DXGI_FORMAT_R16G16_SNORM:
  451. return PF_UNKNOWN;
  452. case DXGI_FORMAT_R16G16_SINT:
  453. return PF_UNKNOWN;
  454. case DXGI_FORMAT_R32_TYPELESS:
  455. return PF_UNKNOWN;
  456. case DXGI_FORMAT_D32_FLOAT:
  457. return PF_D32;
  458. case DXGI_FORMAT_R32_FLOAT:
  459. return PF_FLOAT32_R;
  460. case DXGI_FORMAT_R32_UINT:
  461. return PF_UNKNOWN;
  462. case DXGI_FORMAT_R32_SINT:
  463. return PF_UNKNOWN;
  464. case DXGI_FORMAT_R24G8_TYPELESS:
  465. return PF_UNKNOWN;
  466. case DXGI_FORMAT_D24_UNORM_S8_UINT:
  467. return PF_D24S8;
  468. case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
  469. return PF_UNKNOWN;
  470. case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
  471. return PF_UNKNOWN;
  472. case DXGI_FORMAT_R8G8_TYPELESS:
  473. return PF_UNKNOWN;
  474. case DXGI_FORMAT_R8G8_UNORM:
  475. return PF_R8G8;
  476. case DXGI_FORMAT_R8G8_UINT:
  477. return PF_UNKNOWN;
  478. case DXGI_FORMAT_R8G8_SNORM:
  479. return PF_UNKNOWN;
  480. case DXGI_FORMAT_R8G8_SINT:
  481. return PF_UNKNOWN;
  482. case DXGI_FORMAT_R16_TYPELESS:
  483. return PF_UNKNOWN;
  484. case DXGI_FORMAT_R16_FLOAT:
  485. return PF_FLOAT16_R;
  486. case DXGI_FORMAT_D16_UNORM:
  487. return PF_D16;
  488. case DXGI_FORMAT_R16_UNORM:
  489. return PF_UNKNOWN;
  490. case DXGI_FORMAT_R16_UINT:
  491. return PF_UNKNOWN;
  492. case DXGI_FORMAT_R16_SNORM:
  493. return PF_UNKNOWN;
  494. case DXGI_FORMAT_R16_SINT:
  495. return PF_UNKNOWN;
  496. case DXGI_FORMAT_R8_TYPELESS:
  497. return PF_UNKNOWN;
  498. case DXGI_FORMAT_R8_UNORM:
  499. return PF_R8;
  500. case DXGI_FORMAT_R8_UINT:
  501. return PF_UNKNOWN;
  502. case DXGI_FORMAT_R8_SNORM:
  503. return PF_UNKNOWN;
  504. case DXGI_FORMAT_R8_SINT:
  505. return PF_UNKNOWN;
  506. case DXGI_FORMAT_A8_UNORM:
  507. return PF_UNKNOWN;
  508. case DXGI_FORMAT_R1_UNORM:
  509. return PF_UNKNOWN;
  510. case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
  511. return PF_UNKNOWN;
  512. case DXGI_FORMAT_R8G8_B8G8_UNORM:
  513. return PF_UNKNOWN;
  514. case DXGI_FORMAT_G8R8_G8B8_UNORM:
  515. return PF_UNKNOWN;
  516. case DXGI_FORMAT_BC1_TYPELESS:
  517. return PF_UNKNOWN;
  518. case DXGI_FORMAT_BC1_UNORM:
  519. case DXGI_FORMAT_BC1_UNORM_SRGB:
  520. return PF_BC1;
  521. case DXGI_FORMAT_BC2_TYPELESS:
  522. return PF_BC2;
  523. case DXGI_FORMAT_BC2_UNORM:
  524. case DXGI_FORMAT_BC2_UNORM_SRGB:
  525. return PF_BC2;
  526. case DXGI_FORMAT_BC3_TYPELESS:
  527. return PF_BC3;
  528. case DXGI_FORMAT_BC3_UNORM:
  529. case DXGI_FORMAT_BC3_UNORM_SRGB:
  530. return PF_BC3;
  531. case DXGI_FORMAT_BC4_TYPELESS:
  532. return PF_BC4;
  533. case DXGI_FORMAT_BC4_UNORM:
  534. return PF_BC4;
  535. case DXGI_FORMAT_BC4_SNORM:
  536. return PF_BC4;
  537. case DXGI_FORMAT_BC5_TYPELESS:
  538. return PF_BC5;
  539. case DXGI_FORMAT_BC5_UNORM:
  540. return PF_BC5;
  541. case DXGI_FORMAT_BC5_SNORM:
  542. return PF_BC5;
  543. case DXGI_FORMAT_BC6H_UF16:
  544. return PF_BC6H;
  545. case DXGI_FORMAT_BC6H_SF16:
  546. return PF_BC6H;
  547. case DXGI_FORMAT_BC6H_TYPELESS:
  548. return PF_BC6H;
  549. case DXGI_FORMAT_BC7_UNORM:
  550. case DXGI_FORMAT_BC7_UNORM_SRGB:
  551. return PF_BC7;
  552. case DXGI_FORMAT_BC7_TYPELESS:
  553. return PF_BC7;
  554. case DXGI_FORMAT_B5G6R5_UNORM:
  555. return PF_UNKNOWN;
  556. case DXGI_FORMAT_B5G5R5A1_UNORM:
  557. return PF_UNKNOWN;
  558. case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
  559. case DXGI_FORMAT_B8G8R8A8_UNORM:
  560. return PF_B8G8R8A8;
  561. case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
  562. case DXGI_FORMAT_B8G8R8X8_UNORM:
  563. return PF_B8G8R8X8;
  564. default:
  565. return PF_UNKNOWN;
  566. }
  567. }
  568. DXGI_FORMAT D3D11Mappings::getPF(PixelFormat pf, bool gamma)
  569. {
  570. switch(pf)
  571. {
  572. case PF_R8:
  573. return DXGI_FORMAT_R8_UNORM;
  574. case PF_R8G8:
  575. return DXGI_FORMAT_R8G8_UNORM;
  576. case PF_R8G8B8:
  577. return DXGI_FORMAT_UNKNOWN;
  578. case PF_A8R8G8B8:
  579. return DXGI_FORMAT_UNKNOWN;
  580. case PF_A8B8G8R8:
  581. return DXGI_FORMAT_UNKNOWN;
  582. case PF_X8R8G8B8:
  583. return DXGI_FORMAT_UNKNOWN;
  584. case PF_X8B8G8R8:
  585. return DXGI_FORMAT_UNKNOWN;
  586. case PF_R8G8B8A8:
  587. if (gamma)
  588. return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
  589. return DXGI_FORMAT_R8G8B8A8_UNORM;
  590. case PF_B8G8R8A8:
  591. if (gamma)
  592. return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
  593. return DXGI_FORMAT_B8G8R8A8_UNORM;
  594. case PF_B8G8R8X8:
  595. if (gamma)
  596. return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
  597. return DXGI_FORMAT_B8G8R8X8_UNORM;
  598. case PF_FLOAT16_R:
  599. return DXGI_FORMAT_R16_FLOAT;
  600. case PF_FLOAT16_RG:
  601. return DXGI_FORMAT_R16G16_FLOAT;
  602. case PF_FLOAT16_RGB:
  603. return DXGI_FORMAT_UNKNOWN;
  604. case PF_FLOAT16_RGBA:
  605. return DXGI_FORMAT_R16G16B16A16_FLOAT;
  606. case PF_FLOAT32_R:
  607. return DXGI_FORMAT_R32_FLOAT;
  608. case PF_FLOAT32_RG:
  609. return DXGI_FORMAT_R32G32_FLOAT;
  610. case PF_FLOAT32_RGB:
  611. return DXGI_FORMAT_R32G32B32_FLOAT;
  612. case PF_FLOAT32_RGBA:
  613. return DXGI_FORMAT_R32G32B32A32_FLOAT;
  614. case PF_BC1:
  615. case PF_BC1a:
  616. if(gamma)
  617. return DXGI_FORMAT_BC1_UNORM_SRGB;
  618. return DXGI_FORMAT_BC1_UNORM;
  619. case PF_BC2:
  620. if (gamma)
  621. return DXGI_FORMAT_BC2_UNORM_SRGB;
  622. return DXGI_FORMAT_BC2_UNORM;
  623. case PF_BC3:
  624. if (gamma)
  625. return DXGI_FORMAT_BC3_UNORM_SRGB;
  626. return DXGI_FORMAT_BC3_UNORM;
  627. case PF_BC4:
  628. return DXGI_FORMAT_BC4_UNORM;
  629. case PF_BC5:
  630. return DXGI_FORMAT_BC5_UNORM;
  631. case PF_BC6H:
  632. return DXGI_FORMAT_BC6H_UF16;
  633. case PF_BC7:
  634. if (gamma)
  635. return DXGI_FORMAT_BC7_UNORM_SRGB;
  636. else
  637. return DXGI_FORMAT_BC7_UNORM;
  638. case PF_D32_S8X24:
  639. return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
  640. case PF_D24S8:
  641. return DXGI_FORMAT_D24_UNORM_S8_UINT;
  642. case PF_D32:
  643. return DXGI_FORMAT_D32_FLOAT;
  644. case PF_D16:
  645. return DXGI_FORMAT_D16_UNORM;
  646. case PF_FLOAT_R11G11B10:
  647. return DXGI_FORMAT_R11G11B10_FLOAT;
  648. case PF_UNORM_R10G10B10A2:
  649. return DXGI_FORMAT_R10G10B10A2_UNORM;
  650. case PF_UNKNOWN:
  651. default:
  652. return DXGI_FORMAT_UNKNOWN;
  653. }
  654. }
  655. DXGI_FORMAT D3D11Mappings::getBF(GpuBufferFormat format)
  656. {
  657. static bool lookupInitialized = false;
  658. static DXGI_FORMAT lookup[BF_COUNT];
  659. if (!lookupInitialized)
  660. {
  661. lookup[BF_16X1F] = DXGI_FORMAT_R16_FLOAT;
  662. lookup[BF_16X2F] = DXGI_FORMAT_R16G16_FLOAT;
  663. lookup[BF_16X4F] = DXGI_FORMAT_R16G16B16A16_FLOAT;
  664. lookup[BF_32X1F] = DXGI_FORMAT_R32_FLOAT;
  665. lookup[BF_32X2F] = DXGI_FORMAT_R32G32_FLOAT;
  666. lookup[BF_32X3F] = DXGI_FORMAT_R32G32B32_FLOAT;
  667. lookup[BF_32X4F] = DXGI_FORMAT_R32G32B32A32_FLOAT;
  668. lookup[BF_8X1] = DXGI_FORMAT_R8_UNORM;
  669. lookup[BF_8X2] = DXGI_FORMAT_R8G8_UNORM;
  670. lookup[BF_8X4] = DXGI_FORMAT_R8G8B8A8_UNORM;
  671. lookup[BF_16X1] = DXGI_FORMAT_R16_UNORM;
  672. lookup[BF_16X2] = DXGI_FORMAT_R16G16_UNORM;
  673. lookup[BF_16X4] = DXGI_FORMAT_R16G16B16A16_UNORM;
  674. lookup[BF_8X1S] = DXGI_FORMAT_R8_SINT;
  675. lookup[BF_8X2S] = DXGI_FORMAT_R8G8_SINT;
  676. lookup[BF_8X4S] = DXGI_FORMAT_R8G8B8A8_SINT;
  677. lookup[BF_16X1S] = DXGI_FORMAT_R16_SINT;
  678. lookup[BF_16X2S] = DXGI_FORMAT_R16G16_SINT;
  679. lookup[BF_16X4S] = DXGI_FORMAT_R16G16B16A16_SINT;
  680. lookup[BF_32X1S] = DXGI_FORMAT_R32_SINT;
  681. lookup[BF_32X2S] = DXGI_FORMAT_R32G32_SINT;
  682. lookup[BF_32X3S] = DXGI_FORMAT_R32G32B32_SINT;
  683. lookup[BF_32X4S] = DXGI_FORMAT_R32G32B32A32_SINT;
  684. lookup[BF_8X1U] = DXGI_FORMAT_R8_UINT;
  685. lookup[BF_8X2U] = DXGI_FORMAT_R8G8_UINT;
  686. lookup[BF_8X4U] = DXGI_FORMAT_R8G8B8A8_UINT;
  687. lookup[BF_16X1U] = DXGI_FORMAT_R16_UINT;
  688. lookup[BF_16X2U] = DXGI_FORMAT_R16G16_UINT;
  689. lookup[BF_16X4U] = DXGI_FORMAT_R16G16B16A16_UINT;
  690. lookup[BF_32X1U] = DXGI_FORMAT_R32_UINT;
  691. lookup[BF_32X2U] = DXGI_FORMAT_R32G32_UINT;
  692. lookup[BF_32X3U] = DXGI_FORMAT_R32G32B32_UINT;
  693. lookup[BF_32X4U] = DXGI_FORMAT_R32G32B32A32_UINT;
  694. lookupInitialized = true;
  695. }
  696. if (format >= BF_COUNT)
  697. return DXGI_FORMAT_UNKNOWN;
  698. return lookup[(UINT32)format];
  699. }
  700. DXGI_FORMAT D3D11Mappings::getTypelessDepthStencilPF(PixelFormat format)
  701. {
  702. switch(format)
  703. {
  704. case PF_D32_S8X24:
  705. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  706. case PF_D24S8:
  707. return DXGI_FORMAT_R24G8_TYPELESS;
  708. case PF_D32:
  709. return DXGI_FORMAT_R32_TYPELESS;
  710. case PF_D16:
  711. return DXGI_FORMAT_R16_TYPELESS;
  712. default:
  713. return DXGI_FORMAT_UNKNOWN;
  714. }
  715. }
  716. DXGI_FORMAT D3D11Mappings::getShaderResourceDepthStencilPF(PixelFormat format)
  717. {
  718. switch (format)
  719. {
  720. case PF_D32_S8X24:
  721. return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
  722. case PF_D24S8:
  723. return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
  724. case PF_D32:
  725. return DXGI_FORMAT_R32_FLOAT;
  726. case PF_D16:
  727. return DXGI_FORMAT_R16_UNORM;
  728. default:
  729. return DXGI_FORMAT_UNKNOWN;
  730. }
  731. }
  732. PixelFormat D3D11Mappings::getClosestSupportedPF(PixelFormat pf, bool hwGamma)
  733. {
  734. if (getPF(pf, hwGamma) != DXGI_FORMAT_UNKNOWN)
  735. {
  736. return pf;
  737. }
  738. switch(pf)
  739. {
  740. case PF_FLOAT16_RGB:
  741. return PF_FLOAT16_RGBA;
  742. case PF_R8G8B8:
  743. return PF_R8G8B8A8;
  744. case PF_B8G8R8:
  745. return PF_R8G8B8A8;
  746. case PF_A8R8G8B8:
  747. return PF_R8G8B8A8;
  748. case PF_A8B8G8R8:
  749. return PF_B8G8R8A8;
  750. case PF_X8R8G8B8:
  751. return PF_R8G8B8A8;
  752. case PF_X8B8G8R8:
  753. return PF_B8G8R8X8;
  754. case PF_R8G8B8X8:
  755. return PF_B8G8R8X8;
  756. case PF_UNKNOWN:
  757. default:
  758. return PF_R8G8B8A8;
  759. }
  760. }
  761. D3D11_USAGE D3D11Mappings::getUsage(GpuBufferUsage usage)
  762. {
  763. if (isDynamic(usage))
  764. return D3D11_USAGE_DYNAMIC;
  765. else
  766. return D3D11_USAGE_DEFAULT;
  767. }
  768. bool D3D11Mappings::isDynamic(GpuBufferUsage usage)
  769. {
  770. switch (usage)
  771. {
  772. case GBU_DYNAMIC:
  773. return true;
  774. }
  775. return false;
  776. }
  777. bool D3D11Mappings::isMappingWrite(D3D11_MAP map)
  778. {
  779. if(map == D3D11_MAP_READ)
  780. return false;
  781. return true;
  782. }
  783. bool D3D11Mappings::isMappingRead(D3D11_MAP map)
  784. {
  785. if(map == D3D11_MAP_READ || map == D3D11_MAP_READ_WRITE)
  786. return true;
  787. return false;
  788. }
  789. UINT D3D11Mappings::getAccessFlags(GpuBufferUsage usage)
  790. {
  791. if(isDynamic(usage))
  792. return D3D11_CPU_ACCESS_WRITE;
  793. else
  794. return 0;
  795. }
  796. D3D11_PRIMITIVE_TOPOLOGY D3D11Mappings::getPrimitiveType(DrawOperationType type)
  797. {
  798. switch(type)
  799. {
  800. case DOT_POINT_LIST:
  801. return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
  802. case DOT_LINE_LIST:
  803. return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
  804. case DOT_LINE_STRIP:
  805. return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
  806. case DOT_TRIANGLE_LIST:
  807. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  808. case DOT_TRIANGLE_STRIP:
  809. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
  810. case DOT_TRIANGLE_FAN:
  811. BS_EXCEPT(InvalidParametersException, "D3D11 doesn't support triangle fan primitive type.");
  812. }
  813. return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
  814. }
  815. UINT32 D3D11Mappings::getSizeInBytes(PixelFormat pf, UINT32 width, UINT32 height)
  816. {
  817. if(width == 0 || height == 0)
  818. return 0;
  819. if(PixelUtil::isCompressed(pf))
  820. {
  821. // D3D wants the width of one row of cells in bytes
  822. if (pf == PF_BC1 || pf == PF_BC4)
  823. {
  824. // 64 bits (8 bytes) per 4x4 block
  825. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 8;
  826. }
  827. else
  828. {
  829. // 128 bits (16 bytes) per 4x4 block
  830. return std::max<UINT32>(1, width / 4) * std::max<UINT32>(1, height / 4) * 16;
  831. }
  832. }
  833. else
  834. {
  835. return width * height * PixelUtil::getNumElemBytes(pf);
  836. }
  837. }
  838. D3D11_MAP D3D11Mappings::getLockOptions(GpuLockOptions lockOptions)
  839. {
  840. switch(lockOptions)
  841. {
  842. case GBL_WRITE_ONLY_NO_OVERWRITE:
  843. return D3D11_MAP_WRITE_NO_OVERWRITE;
  844. break;
  845. case GBL_READ_WRITE:
  846. return D3D11_MAP_READ_WRITE;
  847. break;
  848. case GBL_WRITE_ONLY_DISCARD:
  849. return D3D11_MAP_WRITE_DISCARD;
  850. break;
  851. case GBL_READ_ONLY:
  852. return D3D11_MAP_READ;
  853. break;
  854. case GBL_WRITE_ONLY:
  855. return D3D11_MAP_WRITE;
  856. break;
  857. default:
  858. break;
  859. };
  860. BS_EXCEPT(RenderingAPIException, "Invalid lock option. No DX11 equivalent of: " + toString(lockOptions));
  861. return D3D11_MAP_WRITE;
  862. }
  863. }