BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
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BsLightRendering.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 years ago
BsObjectRendering.cpp 014bac08b8 Renderer can now handle morph animation 9 years ago
BsPostProcessing.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 years ago
BsRenderBeast.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago
BsRenderBeastFactory.cpp 855b052658 More fixes in order to get everything to compile with Clang 10 years ago
BsRenderBeastPlugin.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 years ago
BsRenderTargets.cpp 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 years ago
BsRenderTexturePool.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 years ago
BsRendererCamera.cpp 9d73cc1da2 Various tweaks to the previous merge 9 years ago
BsSamplerOverrides.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 years ago