Marko Pintera 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
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GUI 06a238cab0 Update inspector as selection changes %!s(int64=10) %!d(string=hai) anos
Math b297afa5fb Rotation handle in pivot mode working nicely %!s(int64=10) %!d(string=hai) anos
Properties e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
AsyncOp.cs d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
Bounds.cs 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
Builtin.cs d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
Camera.cs d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
CameraHandler.cs 4704613fa4 Modified profiler overlay so it doesn't render under the geometry %!s(int64=10) %!d(string=hai) anos
Color.cs 3b445b8888 Updated GUI panel depth so it's signed and accepts both minimum and maximum ranges %!s(int64=10) %!d(string=hai) anos
Component.cs d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
ContextMenu.cs 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
Cursor.cs d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
Debug.cs 400e85d85b Added stack trace to debug log %!s(int64=10) %!d(string=hai) anos
DirectoryEx.cs 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
DontSerializeField.cs 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos
FileEx.cs 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
Font.cs ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
GameObject.cs 06a238cab0 Update inspector as selection changes %!s(int64=10) %!d(string=hai) anos
HideInInspector.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
Input.cs 620828f08f Added a polling method to detect if mouse has been double clicked %!s(int64=10) %!d(string=hai) anos
InputConfiguration.cs eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
Light.cs afca99b5e8 More work on Lights %!s(int64=10) %!d(string=hai) anos
LightInternal.cs afca99b5e8 More work on Lights %!s(int64=10) %!d(string=hai) anos
LocString.cs cd3174bc2a Localized strings no longer use a callback to notify owners about changes %!s(int64=10) %!d(string=hai) anos
MBansheeEngine.csproj 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
ManagedResource.cs 3638a07125 More fixes to assembly refresh %!s(int64=11) %!d(string=hai) anos
Material.cs b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
Mesh.cs d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
MeshData.cs 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
MissingComponent.cs ae1eab371e Properly handle missing component types %!s(int64=11) %!d(string=hai) anos
PathEx.cs fbb6f3980f WIP ProjectWindow rename & delete %!s(int64=10) %!d(string=hai) anos
PixelData.cs f4e58bdc79 WIP ColorPicker %!s(int64=10) %!d(string=hai) anos
PixelUtility.cs 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
PlainText.cs 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
Prefab.cs 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
ProfilerOverlay.cs 4704613fa4 Modified profiler overlay so it doesn't render under the geometry %!s(int64=10) %!d(string=hai) anos
ProfilerOverlayInternal.cs ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
Program.cs fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
RenderTarget.cs 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
RenderTexture.cs 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
RenderTexture2D.cs 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
Renderable.cs d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
RenderableHandler.cs d3e33e24e0 Added mesh drag and drop to scene view (WIP) %!s(int64=10) %!d(string=hai) anos
Resource.cs 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
Scene.cs f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
SceneObject.cs 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
ScriptCode.cs 09bbc8848d Added C# Undo/redo (untested) %!s(int64=10) %!d(string=hai) anos
ScriptObject.cs 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way %!s(int64=11) %!d(string=hai) anos
SerializableArray.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializableDictionary.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializableField.cs 9776b4efa4 Modifying struct members in inspector now properly persists the changes %!s(int64=10) %!d(string=hai) anos
SerializableList.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializableObject.cs 9776b4efa4 Modifying struct members in inspector now properly persists the changes %!s(int64=10) %!d(string=hai) anos
SerializableProperty.cs 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt %!s(int64=10) %!d(string=hai) anos
SerializeField.cs 3956823710 WIP - C# object serialization (Does not compile) %!s(int64=11) %!d(string=hai) anos
SerializeObject.cs 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
Shader.cs b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
ShortcutKey.cs f6c1d83ca6 C# context menu for GUI %!s(int64=10) %!d(string=hai) anos
Sphere.cs 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
SpriteTexture.cs 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
StringTable.cs 2b6bfc1cd7 Neater ResourceManagerCode %!s(int64=10) %!d(string=hai) anos
StringTables.cs d293414daf Support for multiple StringTables %!s(int64=10) %!d(string=hai) anos
Texture.cs ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
Texture2D.cs f4e58bdc79 WIP ColorPicker %!s(int64=10) %!d(string=hai) anos
Texture3D.cs e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
TextureCube.cs e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
Time.cs ddef406ac9 C# profiler overlay %!s(int64=10) %!d(string=hai) anos
VirtualInput.cs 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos