BsScriptResourceManager.cpp 4.0 KB

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  1. #include "BsScriptResourceManager.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoAssembly.h"
  4. #include "BsMonoClass.h"
  5. #include "BsScriptTexture2D.h"
  6. #include "BsScriptSpriteTexture.h"
  7. namespace BansheeEngine
  8. {
  9. ScriptResourceManager::ScriptResourceManager()
  10. :mTextureClass(nullptr), mSpriteTextureClass(nullptr)
  11. {
  12. MonoAssembly* assembly = MonoManager::instance().getAssembly(BansheeEngineAssemblyName);
  13. if(assembly == nullptr)
  14. CM_EXCEPT(InternalErrorException, "Cannot find \"" + String(BansheeEngineAssemblyName) + "\" assembly.");
  15. mTextureClass = assembly->getClass("BansheeEngine", "Texture2D");
  16. mSpriteTextureClass = assembly->getClass("BansheeEngine", "SpriteTexture");
  17. if(mTextureClass == nullptr)
  18. CM_EXCEPT(InternalErrorException, "Cannot find managed Texture2D class.");
  19. if(mSpriteTextureClass == nullptr)
  20. CM_EXCEPT(InternalErrorException, "Cannot find managed SpriteTexture class.");
  21. }
  22. ScriptTexture2D* ScriptResourceManager::createScriptTexture(const HTexture& resourceHandle)
  23. {
  24. MonoObject* monoInstance = mTextureClass->createInstance();
  25. return createScriptTexture(monoInstance, resourceHandle);
  26. }
  27. ScriptTexture2D* ScriptResourceManager::createScriptTexture(MonoObject* instance, const HTexture& resourceHandle)
  28. {
  29. const String& uuid = resourceHandle.getUUID();
  30. throwExceptionIfInvalidOrDuplicate(uuid);
  31. ScriptTexture2D* scriptResource = new (cm_alloc<ScriptTexture2D>()) ScriptTexture2D(instance, resourceHandle);
  32. mScriptResources[uuid] = scriptResource;
  33. return scriptResource;
  34. }
  35. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  36. {
  37. MonoObject* monoInstance = mSpriteTextureClass->createInstance();
  38. return createScriptSpriteTexture(monoInstance, resourceHandle);
  39. }
  40. ScriptSpriteTexture* ScriptResourceManager::createScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& resourceHandle)
  41. {
  42. const String& uuid = resourceHandle.getUUID();
  43. throwExceptionIfInvalidOrDuplicate(uuid);
  44. ScriptSpriteTexture* scriptResource = new (cm_alloc<ScriptSpriteTexture>()) ScriptSpriteTexture(instance, resourceHandle);
  45. mScriptResources[uuid] = scriptResource;
  46. return scriptResource;
  47. }
  48. ScriptTexture2D* ScriptResourceManager::getScriptTexture(const HTexture& resourceHandle)
  49. {
  50. return static_cast<ScriptTexture2D*>(getScriptResource(resourceHandle));
  51. }
  52. ScriptSpriteTexture* ScriptResourceManager::getScriptSpriteTexture(const HSpriteTexture& resourceHandle)
  53. {
  54. return static_cast<ScriptSpriteTexture*>(getScriptResource(resourceHandle));
  55. }
  56. ScriptResource* ScriptResourceManager::getScriptResource(const HResource& resourceHandle)
  57. {
  58. const String& uuid = resourceHandle.getUUID();
  59. if(uuid == "")
  60. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  61. auto findIter = mScriptResources.find(uuid);
  62. if(findIter != mScriptResources.end())
  63. return findIter->second;
  64. return nullptr;
  65. }
  66. void ScriptResourceManager::destroyScriptResource(ScriptResource* resource)
  67. {
  68. HResource resourceHandle = resource->getNativeHandle();
  69. const String& uuid = resourceHandle.getUUID();
  70. if(uuid == "")
  71. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  72. auto findIter = mScriptResources.find(uuid);
  73. if(findIter != mScriptResources.end())
  74. {
  75. (resource)->~ScriptResource();
  76. MemoryAllocator<GenAlloc>::free(resource);
  77. mScriptResources.erase(findIter);
  78. }
  79. }
  80. void ScriptResourceManager::throwExceptionIfInvalidOrDuplicate(const String& uuid) const
  81. {
  82. if(uuid == "")
  83. CM_EXCEPT(InvalidParametersException, "Provided resource handle has an undefined resource UUID.");
  84. auto findIter = mScriptResources.find(uuid);
  85. if(findIter != mScriptResources.end())
  86. {
  87. CM_EXCEPT(InvalidStateException, "Provided resource handle already has a script resource. \
  88. Retrieve the existing instance instead of creating a new one.");
  89. }
  90. }
  91. }