BsScriptSceneObject.cpp 3.1 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptMeta.h"
  4. #include "BsMonoField.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "CmSceneObject.h"
  8. #include "BsMonoUtil.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  12. :ScriptObject(instance), mSceneObject(sceneObject)
  13. {
  14. }
  15. void ScriptSceneObject::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  18. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  19. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  20. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  21. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  22. }
  23. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name)
  24. {
  25. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)));
  26. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  27. }
  28. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  29. {
  30. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  31. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  32. }
  33. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  34. {
  35. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  36. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  37. if(parentScriptSO == nullptr)
  38. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  39. return parentScriptSO->getManagedInstance();
  40. }
  41. UINT32 ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance)
  42. {
  43. return nativeInstance->mSceneObject->getNumChildren();
  44. }
  45. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  46. {
  47. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  48. if(idx >= numChildren)
  49. {
  50. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  51. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  52. return nullptr;
  53. }
  54. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  55. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  56. if(childScriptSO == nullptr)
  57. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  58. return childScriptSO->getManagedInstance();
  59. }
  60. void ScriptSceneObject::_onManagedInstanceDeleted()
  61. {
  62. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  63. }
  64. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  65. {
  66. mSceneObject = static_object_cast<SceneObject>(gameObject);
  67. }
  68. }