BearishSun 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年之前
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ThirdParty 1b1895f796 WIP VisualStudio project syncing 10 年之前
Win32 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年之前
BsAABox.cpp f33b14ebe1 Fixed lag between material updates when rendering GUI 11 年之前
BsAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年之前
BsBinaryCloner.cpp 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 年之前
BsBinaryDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsBinarySerializer.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 年之前
BsBitmapWriter.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsBounds.cpp 4101088f37 Massive refactor due to work on Renderer 11 年之前
BsCapsule.cpp a4c60121f4 WIP work on handles 11 年之前
BsColor.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsConvexVolume.cpp 331d4ac2aa Frustum culling working 11 年之前
BsDataStream.cpp 3fec99f712 New crash reporting functionality tested and working 10 年之前
BsDebug.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年之前
BsDegree.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsDynLib.cpp baaa09abee Added CrashHandler (untested) 10 年之前
BsDynLibManager.cpp baaa09abee Added CrashHandler (untested) 10 年之前
BsException.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsFileSerializer.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 年之前
BsFrameAlloc.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年之前
BsGlobalFrameAlloc.cpp d0c5ecfb11 Global frame alloc 10 年之前
BsIReflectable.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 年之前
BsLineSegment3.cpp a4c60121f4 WIP work on handles 11 年之前
BsLog.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年之前
BsManagedDataBlock.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsMath.cpp 23ac844b5d A couple of fixes that handle opening of drop down windows and menus at proper location 10 年之前
BsMatrix3.cpp dc03bfa1f2 Fixing a scene object transform issue when re-parenting objects 10 年之前
BsMatrix4.cpp 17e7648476 Work on handles: 11 年之前
BsMemStack.cpp d0c5ecfb11 Global frame alloc 10 年之前
BsMemoryAllocator.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsMemorySerializer.cpp 1ff5442ad7 Better RTTI object cloning (untested) 10 年之前
BsMessageHandler.cpp 9e0a56737c Fixed an issue where unsubscribing from a message didn't properly remove the subscription 10 年之前
BsPath.cpp 70fd7975f4 Fixed an issue where project library was reimporting files on every project load 10 年之前
BsPlane.cpp 331d4ac2aa Frustum culling working 11 年之前
BsQuaternion.cpp 94a69a20bb Various improvements to math libraries 10 年之前
BsRTTIField.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsRTTIType.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 年之前
BsRadian.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年之前
BsRay.cpp fb655afe7f Started work on C# camera 11 年之前
BsRect2.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsRect2I.cpp 51bc2f8ae1 Hovering over GUI menu bar items will now properly open the sub-menus if menu bar is active 10 年之前
BsRect3.cpp 9fbd25a56f Added free rotate and free scale handles (WIP) 11 年之前
BsSerializedObject.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsSphere.cpp fb655afe7f Started work on C# camera 11 年之前
BsString.cpp 1b1895f796 WIP VisualStudio project syncing 10 年之前
BsStringID.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年之前
BsTaskScheduler.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsTestOutput.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年之前
BsTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 年之前
BsTexAtlasGenerator.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsThreadPool.cpp 2932956d12 Debug log events can no longer be triggered from arbitrary threads, which was messing with GUIStatusBar that was subscribing to them 10 年之前
BsTime.cpp 53ff33bd57 Fixed drag and drop so that mouse capture change event doesn't incorrectly fire before the mouse up event, prematurely stopping the drop action 10 年之前
BsTorus.cpp 9b7e69903c Fixed ray-torus intersection so it properly handles all quadrants 11 年之前
BsUtil.cpp 3a73e65b09 VS integration finished (for now) 10 年之前
BsVector2.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsVector2I.cpp 17e7648476 Work on handles: 11 年之前
BsVector3.cpp 17e7648476 Work on handles: 11 年之前
BsVector4.cpp 17afc600a7 Massive Cm->Bs file rename 11 年之前