BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 лет назад
..
BasePass.bslinc.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 лет назад
ColorSpace.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
DeferredLightCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
DirectLightAccumulator.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
ForwardLighting.bslinc.asset ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 лет назад
GBufferInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
GBufferOutput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
ImageBasedLighting.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
ImportanceSampling.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
LightGridCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
LightingCommon.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
NormalVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPEyeAdaptationCommon.bslinc.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPGaussianDOFCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPTonemapCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPWhiteBalance.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PerCameraData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PerObjectData.bslinc.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
RayMarch.bslinc.asset 1517308b3b Bugfix: Significantly reduced flickering artifacts due SSR sampling 8 лет назад
ReflProbeAccumulator.bslinc.asset 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 лет назад
ReflectionCubemapCommon.bslinc.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 лет назад
SHCommon.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowDepthBase.bslinc.asset d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 лет назад
ShadowProjectionCommon.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
SkinnedVertexInput.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
SpriteImage.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Surface.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
SurfaceData.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
TemporalResolve.bslinc.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
VertexInput.bslinc.asset 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 лет назад
VolumeRenderBase.bslinc.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад