Florian Will ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer 8 ani în urmă
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BsCamera.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsCamera.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 ani în urmă
BsIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 ani în urmă
BsIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 ani în urmă
BsLight.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsLight.h 517608073c Feature: Various improvements and fixes for shadow rendering 8 ani în urmă
BsLightProbeVolume.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsLightProbeVolume.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 ani în urmă
BsParamBlocks.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 ani în urmă
BsParamBlocks.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 ani în urmă
BsReflectionProbe.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsReflectionProbe.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 ani în urmă
BsRenderSettings.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsRenderSettings.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 ani în urmă
BsRenderable.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsRenderable.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor 8 ani în urmă
BsRenderer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 ani în urmă
BsRenderer.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 ani în urmă
BsRendererExtension.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 ani în urmă
BsRendererExtension.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer 8 ani în urmă
BsRendererFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 ani în urmă
BsRendererManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 ani în urmă
BsRendererManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 ani în urmă
BsRendererMeshData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 ani în urmă
BsRendererMeshData.h f1062acc40 WIP: Script bindings 8 ani în urmă
BsSkybox.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 ani în urmă
BsSkybox.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor 8 ani în urmă