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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "RenderAPI/BsBlendState.h"
- namespace bs { namespace ct
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of a blend state. Corresponds directly with a DX11 blend state object. */
- class D3D11BlendState : public BlendState
- {
- public:
- ~D3D11BlendState();
- /** Returns the internal DX11 blend state object. */
- ID3D11BlendState* getInternal() const { return mBlendState; }
- protected:
- friend class D3D11RenderStateManager;
- D3D11BlendState(const BLEND_STATE_DESC& desc, UINT32 id);
- /** @copydoc BlendState::createInternal */
- void createInternal() override;
- ID3D11BlendState* mBlendState;
- };
- /** @} */
- }}
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