BsDegree.cpp 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Prerequisites/BsPrerequisitesUtil.h"
  4. #include "Math/BsDegree.h"
  5. #include "Math/BsMath.h"
  6. namespace bs
  7. {
  8. Degree::Degree(const Radian& r)
  9. :mDeg(r.valueDegrees())
  10. { }
  11. Degree Degree::wrap()
  12. {
  13. mDeg = fmod(mDeg, 360.0f);
  14. if (mDeg < 0)
  15. mDeg += 360.0f;
  16. return *this;
  17. }
  18. Degree& Degree::operator= (const Radian& r)
  19. {
  20. mDeg = r.valueDegrees(); return *this;
  21. }
  22. Degree Degree::operator+ (const Radian& r) const
  23. {
  24. return Degree (mDeg + r.valueDegrees());
  25. }
  26. Degree& Degree::operator+= (const Radian& r)
  27. {
  28. mDeg += r.valueDegrees(); return *this;
  29. }
  30. Degree Degree::operator- (const Radian& r) const
  31. {
  32. return Degree (mDeg - r.valueDegrees());
  33. }
  34. Degree& Degree::operator-= (const Radian& r)
  35. {
  36. mDeg -= r.valueDegrees(); return *this;
  37. }
  38. float Degree::valueRadians() const
  39. {
  40. return mDeg * Math::DEG2RAD;
  41. }
  42. }