Marko Pintera 619ef4a028 TreeView and ProjectLibrary fixes vor 12 Jahren
..
GLX 5f93eb1683 Remaining files after adding OIS and timers vor 13 Jahren
OSX 5f93eb1683 Remaining files after adding OIS and timers vor 13 Jahren
Win32 047dd0ffcd Added proper timestamps for OIS input events vor 12 Jahren
CmAABox.cpp 37329cdb26 Added C# Matrix4 vor 12 Jahren
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) vor 12 Jahren
CmBinarySerializer.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor vor 13 Jahren
CmColor.cpp 5fa7bee5a7 Refactored Math vor 12 Jahren
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmDebug.cpp 0ffa60480f Win32FolderMonitor (untested) vor 12 Jahren
CmDegree.cpp 5fa7bee5a7 Refactored Math vor 12 Jahren
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system vor 12 Jahren
CmException.cpp ea7362503f Added wide strings vor 12 Jahren
CmFileSerializer.cpp e00f0c95a9 FileSystem and Path moved to WString vor 12 Jahren
CmFileSystem.cpp 619ef4a028 TreeView and ProjectLibrary fixes vor 12 Jahren
CmFrameAlloc.cpp 99f545b06f Added frame allocator vor 12 Jahren
CmHString.cpp 8fa8ac5145 Added managed GUIContent vor 12 Jahren
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it vor 12 Jahren
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system vor 12 Jahren
CmMath.cpp 0f7bd6ed50 Added fast* trig methods to Math vor 12 Jahren
CmMatrix3.cpp ae71d6b22b Added C# Matrix3 vor 12 Jahren
CmMatrix4.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit vor 12 Jahren
CmMemStack.cpp 1fafaa92a6 A lot more work on GameObject serialization vor 12 Jahren
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads vor 12 Jahren
CmMemorySerializer.cpp 1fafaa92a6 A lot more work on GameObject serialization vor 12 Jahren
CmPath.cpp e688c086c8 Removed WPath vor 12 Jahren
CmPlane.cpp 845c8ea021 Refactored Plane/Sphere vor 12 Jahren
CmQuaternion.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit vor 12 Jahren
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmRTTIType.cpp ea7362503f Added wide strings vor 12 Jahren
CmRadian.cpp 5fa7bee5a7 Refactored Math vor 12 Jahren
CmRay.cpp 5fa7bee5a7 Refactored Math vor 12 Jahren
CmRectF.cpp 37329cdb26 Added C# Matrix4 vor 12 Jahren
CmRectI.cpp c853b80d25 Fixed a bug in RectI clipping code vor 12 Jahren
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere vor 12 Jahren
CmString.cpp 0ffa60480f Win32FolderMonitor (untested) vor 12 Jahren
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash vor 12 Jahren
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmTime.cpp 047dd0ffcd Added proper timestamps for OIS input events vor 12 Jahren
CmUUID.cpp ea7362503f Added wide strings vor 12 Jahren
CmVector2.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes vor 12 Jahren
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) vor 12 Jahren
CmVector3.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes vor 12 Jahren
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 13 Jahren
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren