roadmap.md 1.2 KB

Roadmap

Detailed task list

We are currently focusing on finish up a final set of features before releasing 1.0 stable. These features are:

  • Vulkan implementation
  • Physically based renderer
  • Linux/Mac ports

Planned for Q2 2017 release


There are many more features planned, but these are without a specific timeline or order:

  • Mobile render API (likely Vulkan, possibly Metal for iOS)
  • Android/iOS/WP ports
  • High level networking (replication, RPCs)
  • Dynamic global illumination (+ other high fidelity graphical improvements)
  • Occlussion culling
  • Terrain
  • Effects/Particle editor
  • AI (pathfinding, navmesh)
  • VR support
  • Cinematics editor
  • Unified shading language
  • Visual shader editor
  • More specialized editor tools for 2D games
  • Script debugging
  • Level of detail
  • XBONE/PS4 ports
  • BSP brushes for level prototyping
  • Offline lightmapper
  • And more to be decided later...

Implementation times for each of those roughly ranges from 1-4 months.

More contributors mean we can add more of these features quicker. Consider contributing!