Quick reference {#quickref}
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Here is some commonly required information that is assumed throughout Banshee.
- Right handed coordinate system is used
- Camera is looking towards negative z axis
- Screen/window space origin is located in the top left corner
- Normalized device coordinates origin is located in the bottom left corner
- Clip space ranges from -1 to 1 for x, y and depth
- Clockwise faces are considered as front facing
- Matrices are stored in row major format
- Vectors are interpreted as column vectors