quickref.md 557 B

Quick reference {#quickref}

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Here is some commonly required information that is assumed throughout Banshee.

  • Right handed coordinate system is used
  • Camera is looking towards negative z axis
  • Screen/window space origin is located in the top left corner
  • Normalized device coordinates origin is located in the bottom left corner
  • Clip space ranges from -1 to 1 for x, y and depth
  • Clockwise faces are considered as front facing
  • Matrices are stored in row major format
  • Vectors are interpreted as column vectors