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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsDepthStencilState.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** DirectX 11 implementation of a depth stencil state. Corresponds directly with a DX11 depth stencil state object. */
- class BS_D3D11_EXPORT D3D11DepthStencilStateCore : public DepthStencilStateCore
- {
- public:
- ~D3D11DepthStencilStateCore();
- /** Returns the internal DX11 depth stencil state object. */
- ID3D11DepthStencilState* getInternal() const { return mDepthStencilState; }
- protected:
- friend class D3D11RenderStateCoreManager;
- D3D11DepthStencilStateCore(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id);
- /** @copydoc DepthStencilStateCore::createInternal() */
- void createInternal() override;
- ID3D11DepthStencilState* mDepthStencilState;
- };
- /** @} */
- }
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