BsD3D11GpuBuffer.h 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsGpuBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /** @addtogroup D3D11
  9. * @{
  10. */
  11. /** DirectX 11 implementation of a generic GPU buffer. */
  12. class BS_D3D11_EXPORT D3D11GpuBufferCore : public GpuBufferCore
  13. {
  14. public:
  15. ~D3D11GpuBufferCore();
  16. /** @copydoc GpuBufferCore::lock */
  17. void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
  18. /** @copydoc GpuBufferCore::unlock */
  19. void unlock() override;
  20. /** @copydoc GpuBufferCore::readData */
  21. void readData(UINT32 offset, UINT32 length, void* pDest) override;
  22. /** @copydoc GpuBufferCore::writeData */
  23. void writeData(UINT32 offset, UINT32 length, const void* pSource,
  24. BufferWriteType writeFlags = BWT_NORMAL) override;
  25. /** @copydoc GpuBufferCore::copyData */
  26. void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  27. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
  28. /** Returns the internal DX11 GPU buffer object. */
  29. ID3D11Buffer* getDX11Buffer() const;
  30. /** Returns the DX11 shader resource view object for the buffer. */
  31. ID3D11ShaderResourceView* getSRV() const;
  32. /** Returns the DX11 unordered access view object for the buffer. */
  33. ID3D11UnorderedAccessView* getUAV() const;
  34. protected:
  35. friend class D3D11HardwareBufferCoreManager;
  36. D3D11GpuBufferCore(const GPU_BUFFER_DESC& desc, GpuDeviceFlags deviceMask);
  37. /** @copydoc GpuBufferCore::createView */
  38. GpuBufferView* createView() override;
  39. /** @copydoc GpuBufferCore::destroyView */
  40. void destroyView(GpuBufferView* view) override;
  41. /** @copydoc GpuBufferCore::initialize */
  42. void initialize() override;
  43. private:
  44. D3D11HardwareBuffer* mBuffer;
  45. D3D11GpuBufferView* mBufferView;
  46. };
  47. /** @} */
  48. }