| 12345678910111213141516171819202122232425262728293031323334353637383940414243 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRenderWindowManager.h"
- namespace BansheeEngine
- {
- /** @addtogroup D3D11
- * @{
- */
- /** @copydoc RenderWindowManager */
- class BS_D3D11_EXPORT D3D11RenderWindowManager : public RenderWindowManager
- {
- public:
- D3D11RenderWindowManager(D3D11RenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowManager::createImpl */
- SPtr<RenderWindow> createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const SPtr<RenderWindow>& parentWindow) override;
- private:
- D3D11RenderAPI* mRenderSystem;
- };
- /** @copydoc RenderWindowCoreManager */
- class BS_D3D11_EXPORT D3D11RenderWindowCoreManager : public RenderWindowCoreManager
- {
- public:
- D3D11RenderWindowCoreManager(D3D11RenderAPI* renderSystem);
- protected:
- /** @copydoc RenderWindowCoreManager::createInternal */
- virtual SPtr<RenderWindowCore> createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId) override;
- private:
- D3D11RenderAPI* mRenderSystem;
- };
- /** @} */
- }
|