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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsGLPrerequisites.h"
- #include "BsCommandBufferManager.h"
- namespace BansheeEngine
- {
- /** @addtogroup GL
- * @{
- */
- /**
- * Handles creation of OpenGL command buffers. See CommandBuffer.
- *
- * @note Core thread only.
- */
- class GLCommandBufferManager : public CommandBufferManager
- {
- public:
- /** @copydoc CommandBufferManager::createInternal() */
- SPtr<CommandBuffer> createInternal(UINT32 id, GpuQueueType type, UINT32 deviceIdx = 0, UINT32 queueIdx = 0,
- bool secondary = false) override;
- };
- /** @} */
- }
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