BsVulkanDevice.h 4.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsVulkanPrerequisites.h"
  5. #include "BsRenderAPI.h"
  6. #include "BsVulkanDescriptorManager.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Vulkan
  10. * @{
  11. */
  12. /** Represents a single GPU device usable by Vulkan. */
  13. class VulkanDevice
  14. {
  15. public:
  16. VulkanDevice(VkPhysicalDevice device);
  17. ~VulkanDevice();
  18. /** Returns an object describing the physical properties of the device. */
  19. VkPhysicalDevice getPhysical() const { return mPhysicalDevice; }
  20. /** Returns an object describing the logical properties of the device. */
  21. VkDevice getLogical() const { return mLogicalDevice; }
  22. /** Returns true if the device is one of the primary GPU's. */
  23. bool isPrimary() const;
  24. /** Returns a set of properties describing the physical device. */
  25. const VkPhysicalDeviceProperties& getDeviceProperties() const { return mDeviceProperties; }
  26. /** Returns a set of features that the application can use to check if a specific feature is supported. */
  27. const VkPhysicalDeviceFeatures& getDeviceFeatures() const { return mDeviceFeatures; }
  28. /** Returns a set of properties describing the memory of the physical device. */
  29. const VkPhysicalDeviceMemoryProperties& getMemoryProperties() const { return mMemoryProperties; }
  30. /** Returns the number of queue supported on the device, per type. */
  31. UINT32 getNumQueues(GpuQueueType type) const { return (UINT32)mQueueInfos[(int)type].queues.size(); }
  32. /** Returns queue of the specified type at the specified index. Index must be in range [0, getNumQueues()). */
  33. VulkanQueue* getQueue(GpuQueueType type, UINT32 idx) const { return mQueueInfos[(int)type].queues[idx]; }
  34. /**
  35. * Returns index of the queue family for the specified queue type. Returns -1 if no queues for the specified type
  36. * exist. There will always be a queue family for the graphics type.
  37. */
  38. UINT32 getQueueFamily(GpuQueueType type) const { return mQueueInfos[(int)type].familyIdx; }
  39. /** Returns a pool that can be used for allocating command buffers for all queues on this device. */
  40. VulkanCmdBufferPool& getCmdBufferPool() const { return *mCommandBufferPool; }
  41. /** Returns a manager that can be used for allocating descriptor layouts and sets. */
  42. VulkanDescriptorManager& getDescriptorManager() const { return *mDescriptorManager; }
  43. /** Returns a manager that can be used for allocating Vulkan objects wrapped as managed resources. */
  44. VulkanResourceManager& getResourceManager() const { return *mResourceManager; }
  45. /**
  46. * Allocates memory for the provided image, and binds it to the image. Returns null if it cannot find memory
  47. * with the specified flags.
  48. */
  49. VkDeviceMemory allocateMemory(VkImage image, VkMemoryPropertyFlags flags);
  50. /**
  51. * Allocates memory for the provided buffer, and binds it to the buffer. Returns null if it cannot find memory
  52. * with the specified flags.
  53. */
  54. VkDeviceMemory allocateMemory(VkBuffer buffer, VkMemoryPropertyFlags flags);
  55. /**
  56. * Allocates a block of memory according to the provided memory requirements. Returns null if it cannot find memory
  57. * with the specified flags.
  58. */
  59. VkDeviceMemory allocateMemory(const VkMemoryRequirements& reqs, VkMemoryPropertyFlags flags);
  60. /** Frees a previously allocated block of memory. */
  61. void freeMemory(VkDeviceMemory memory);
  62. private:
  63. /** Attempts to find a memory type that matches the requirements bits and the requested flags. */
  64. uint32_t findMemoryType(uint32_t requirementBits, VkMemoryPropertyFlags wantedFlags);
  65. VkPhysicalDevice mPhysicalDevice;
  66. VkDevice mLogicalDevice;
  67. VulkanCmdBufferPool* mCommandBufferPool;
  68. VulkanDescriptorManager* mDescriptorManager;
  69. VulkanResourceManager* mResourceManager;
  70. VkPhysicalDeviceProperties mDeviceProperties;
  71. VkPhysicalDeviceFeatures mDeviceFeatures;
  72. VkPhysicalDeviceMemoryProperties mMemoryProperties;
  73. /** Contains data about a set of queues of a specific type. */
  74. struct QueueInfo
  75. {
  76. UINT32 familyIdx;
  77. Vector<VulkanQueue*> queues;
  78. };
  79. QueueInfo mQueueInfos[GQT_COUNT];
  80. };
  81. /** @} */
  82. }