CMakeLists.txt 12 KB

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  1. cmake_minimum_required (VERSION 3.6.1)
  2. project (Banshee)
  3. # Version
  4. set (BS_VERSION_MAJOR 0)
  5. set (BS_VERSION_MINOR 4)
  6. # Configuration types
  7. if(CMAKE_CONFIGURATION_TYPES) # Multiconfig generator?
  8. set(CMAKE_CONFIGURATION_TYPES "Debug;OptimizedDebug;Release;" CACHE INTERNAL "")
  9. else()
  10. if(NOT CMAKE_BUILD_TYPE)
  11. message("Defaulting to release build.")
  12. set(CMAKE_BUILD_TYPE Release CACHE INTERNAL "")
  13. endif()
  14. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build")
  15. # Set the valid options for cmake-gui drop-down list
  16. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug OptimizedDebug Release)
  17. endif()
  18. if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
  19. set(BS_64BIT true)
  20. endif()
  21. # Options
  22. set(AUDIO_MODULE "OpenAudio" CACHE STRING "Audio backend to use.")
  23. set_property(CACHE AUDIO_MODULE PROPERTY STRINGS OpenAudio FMOD)
  24. set(PHYSICS_MODULE "PhysX" CACHE STRING "Physics backend to use.")
  25. set_property(CACHE PHYSICS_MODULE PROPERTY STRINGS PhysX)
  26. set(INPUT_MODULE "OIS" CACHE STRING "Input backend to use.")
  27. set_property(CACHE INPUT_MODULE PROPERTY STRINGS OIS)
  28. if(WIN32)
  29. set(RENDER_API_MODULE "DirectX 11" CACHE STRING "Render API to use.")
  30. set_property(CACHE RENDER_API_MODULE PROPERTY STRINGS "DirectX 11" "OpenGL" "Vulkan")
  31. else()
  32. set(RENDER_API_MODULE "OpenGL" CACHE STRING "Render API to use.")
  33. set_property(CACHE RENDER_API_MODULE PROPERTY STRINGS "OpenGL" "Vulkan")
  34. endif()
  35. set(RENDERER_MODULE "RenderBeast" CACHE STRING "Renderer backend to use.")
  36. set_property(CACHE RENDERER_MODULE PROPERTY STRINGS RenderBeast)
  37. set(BUILD_EDITOR ON CACHE BOOL "If true both the engine and the editor will be built.")
  38. set(INCLUDE_ALL_IN_WORKFLOW OFF CACHE BOOL "If true, all libraries (even those not selected) will be included in the generated workflow. Only relevant for workflow generators like Visual Studio.")
  39. mark_as_advanced(CMAKE_INSTALL_PREFIX)
  40. # External code
  41. set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/Modules/")
  42. # Global compile & linker flags
  43. ## Compiler-agnostic settings
  44. ### Target at least C++14
  45. set(CMAKE_CXX_STANDARD 14)
  46. ## Compiler-specific settings
  47. if(MSVC)
  48. # Linker
  49. set(BS_LINKER_FLAGS_COMMON "/DYNAMICBASE /NOLOGO")
  50. set(BS_LINKER_FLAGS_DEBUG "${BS_LINKER_FLAGS_COMMON} /DEBUG")
  51. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_COMMON} /LTCG:incremental /INCREMENTAL:NO /OPT:REF /DEBUG")
  52. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_COMMON} /LTCG /INCREMENTAL:NO /OPT:REF")
  53. if(BS_64BIT)
  54. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_OPTIMIZEDDEBUG} /OPT:ICF")
  55. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_RELEASE} /OPT:ICF")
  56. endif()
  57. set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/DLL ${BS_LINKER_FLAGS_DEBUG}")
  58. set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/DLL ${BS_LINKER_FLAGS_DEBUG}")
  59. set(CMAKE_EXE_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
  60. set(CMAKE_SHARED_LINKER_FLAGS_OPTIMIZEDDEBUG "/DLL ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG}")
  61. set(CMAKE_MODULE_LINKER_FLAGS_OPTIMIZEDDEBUG "/DLL ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG}")
  62. set(CMAKE_EXE_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
  63. set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/DLL ${BS_LINKER_FLAGS_RELEASE}")
  64. set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "/DLL ${BS_LINKER_FLAGS_RELEASE}")
  65. set(CMAKE_EXE_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
  66. # Compiler
  67. set(BS_COMPILER_FLAGS_COMMON "/GS- /W3 /GR- /WX- /nologo /bigobj /wd\"4577\"")
  68. set(CMAKE_CXX_FLAGS "/DWIN32 /D_WINDOWS")
  69. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} /Gm /Od /RTC1 /MDd")
  70. if(BS_64BIT) # Debug edit and continue for 64-bit
  71. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /ZI")
  72. else() # Normal debug for 32-bit
  73. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Zi")
  74. endif()
  75. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /Zi /Gm /O2 /Oi /MD")
  76. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /O2 /Oi /MD")
  77. # Global defines
  78. add_definitions(-D_HAS_EXCEPTIONS=0)
  79. elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  80. # Note: Optionally add -ffunction-sections, -fdata-sections, but with linker option --gc-sections
  81. # TODO: Use link-time optimization -flto. Might require non-default linker.
  82. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti -fno-ms-compatibility -fms-extensions")
  83. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  84. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  85. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  86. elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
  87. # TODO: Use link-time optimization -flto. Might require non-default linker.
  88. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti")
  89. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  90. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  91. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  92. else()
  93. # TODO_OTHER_COMPILERS_GO_HERE
  94. endif()
  95. # Output
  96. set(CMAKE_BINARY_DIR "${PROJECT_SOURCE_DIR}/../Build/${CMAKE_GENERATOR}/")
  97. if(BS_64BIT)
  98. set(BS_OUTPUT_DIR_PREFIX x64)
  99. else()
  100. set(BS_OUTPUT_DIR_PREFIX x86)
  101. endif()
  102. set(BS_BINARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../bin/${BS_OUTPUT_DIR_PREFIX})
  103. set(BS_LIBRARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../lib/${BS_OUTPUT_DIR_PREFIX})
  104. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  105. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  106. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  107. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  108. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  109. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  110. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${BS_LIBRARY_OUTPUT_DIR}/Debug)
  111. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_LIBRARY_OUTPUT_DIR}/OptimizedDebug)
  112. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${BS_LIBRARY_OUTPUT_DIR}/Release)
  113. if(WIN32)
  114. set(BS_LIBRARY_EXTENSION ".lib")
  115. else()
  116. set(BS_LIBRARY_EXTENSION ".a")
  117. endif()
  118. function(add_library_per_config target_name lib_name release_name debug_name)
  119. add_library(${lib_name} STATIC IMPORTED)
  120. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  121. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  122. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${lib_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  123. target_link_libraries(${target_name} PRIVATE ${lib_name})
  124. endfunction()
  125. function(add_library_per_config_multi target_name lib_name file_name release_name debug_name)
  126. add_library(${lib_name} STATIC IMPORTED)
  127. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${debug_name}${BS_LIBRARY_EXTENSION})
  128. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  129. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE ${PROJECT_SOURCE_DIR}/../Dependencies/${file_name}/lib/${BS_OUTPUT_DIR_PREFIX}/${release_name}${BS_LIBRARY_EXTENSION})
  130. target_link_libraries(${target_name} PRIVATE ${lib_name})
  131. endfunction()
  132. function(add_package_library target_name lib_name)
  133. add_library(${lib_name} STATIC IMPORTED)
  134. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_DEBUG "${${lib_name}_LIBRARIES_DEBUG}")
  135. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_OPTIMIZEDDEBUG "${${lib_name}_LIBRARIES_DEBUG}")
  136. set_target_properties(${lib_name} PROPERTIES IMPORTED_LOCATION_RELEASE "${${lib_name}_LIBRARIES_OPTIMIZED}")
  137. target_link_libraries(${target_name} PRIVATE ${lib_name})
  138. endfunction()
  139. function(add_engine_dependencies target_name)
  140. if(RENDER_API_MODULE MATCHES "DirectX 11")
  141. add_dependencies(${target_name} BansheeD3D11RenderAPI)
  142. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  143. add_dependencies(${target_name} BansheeVulkanRenderAPI)
  144. else()
  145. add_dependencies(${target_name} BansheeGLRenderAPI)
  146. endif()
  147. if(AUDIO_MODULE MATCHES "FMOD")
  148. add_dependencies(${target_name} BansheeFMOD)
  149. else() # Default to OpenAudio
  150. add_dependencies(${target_name} BansheeOpenAudio)
  151. endif()
  152. add_dependencies(${target_name} BansheeMono BansheeSL BansheeOISInput BansheePhysX RenderBeast SBansheeEngine)
  153. endfunction()
  154. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  155. # Sub-directories
  156. ## Layers
  157. add_subdirectory(BansheeUtility)
  158. add_subdirectory(BansheeCore)
  159. add_subdirectory(BansheeEngine)
  160. if(BUILD_EDITOR OR MSVC)
  161. add_subdirectory(BansheeEditor)
  162. endif()
  163. ## Plugins
  164. ### If using MSVC include all plugins in the solution (which ones actually build is controlled by dependencies)
  165. if(INCLUDE_ALL_IN_WORKFLOW AND MSVC)
  166. add_subdirectory(BansheeD3D11RenderAPI)
  167. add_subdirectory(BansheeGLRenderAPI)
  168. add_subdirectory(BansheeVulkanRenderAPI)
  169. add_subdirectory(BansheeFMOD)
  170. add_subdirectory(BansheeOpenAudio)
  171. else() # Otherwise include only chosen ones
  172. if(RENDER_API_MODULE MATCHES "DirectX 11")
  173. add_subdirectory(BansheeD3D11RenderAPI)
  174. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  175. add_subdirectory(BansheeVulkanRenderAPI)
  176. else()
  177. add_subdirectory(BansheeGLRenderAPI)
  178. endif()
  179. if(AUDIO_MODULE MATCHES "FMOD")
  180. add_subdirectory(BansheeFMOD)
  181. else() # Default to OpenAudio
  182. add_subdirectory(BansheeOpenAudio)
  183. endif()
  184. endif()
  185. add_subdirectory(RenderBeast)
  186. add_subdirectory(BansheeOISInput)
  187. add_subdirectory(BansheePhysX)
  188. add_subdirectory(BansheeFBXImporter)
  189. add_subdirectory(BansheeFontImporter)
  190. add_subdirectory(BansheeFreeImgImporter)
  191. add_subdirectory(BansheeMono)
  192. add_subdirectory(BansheeSL)
  193. ## Script interop
  194. add_subdirectory(SBansheeEngine)
  195. if(BUILD_EDITOR OR (INCLUDE_ALL_IN_WORKFLOW AND MSVC))
  196. add_subdirectory(SBansheeEditor)
  197. endif()
  198. ## Executables
  199. add_subdirectory(Game)
  200. add_subdirectory(ExampleProject)
  201. if(BUILD_EDITOR OR (INCLUDE_ALL_IN_WORKFLOW AND MSVC))
  202. add_subdirectory(BansheeEditorExec)
  203. endif()
  204. ## Managed projects
  205. if(MSVC)
  206. include_external_msproject(MBansheeEngine ${PROJECT_SOURCE_DIR}/MBansheeEngine/MBansheeEngine.csproj)
  207. add_dependencies(Game MBansheeEngine)
  208. set_property(TARGET MBansheeEngine PROPERTY FOLDER Script)
  209. if(BUILD_EDITOR)
  210. include_external_msproject(MBansheeEditor ${PROJECT_SOURCE_DIR}/MBansheeEditor/MBansheeEditor.csproj)
  211. add_dependencies(BansheeEditorExec MBansheeEngine MBansheeEditor)
  212. set_property(TARGET MBansheeEditor PROPERTY FOLDER Script)
  213. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT BansheeEditorExec)
  214. endif()
  215. else()
  216. # TODO - Use Mono compiler to build the managed code as a pre-build step
  217. endif()
  218. # Config file
  219. ## Set names of libraries used in the config file
  220. if(RENDER_API_MODULE MATCHES "DirectX 11")
  221. set(RENDER_API_MODULE_LIB BansheeD3D11RenderAPI)
  222. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  223. set(RENDER_API_MODULE_LIB BansheeVulkanRenderAPI)
  224. else()
  225. set(RENDER_API_MODULE_LIB BansheeGLRenderAPI)
  226. endif()
  227. if(AUDIO_MODULE MATCHES "FMOD")
  228. set(AUDIO_MODULE_LIB BansheeFMOD)
  229. else() # Default to OpenAudio
  230. set(AUDIO_MODULE_LIB BansheeOpenAudio)
  231. endif()
  232. set(RENDERER_MODULE_LIB RenderBeast)
  233. set(INPUT_MODULE_LIB BansheeOISInput)
  234. set(PHYSICS_MODULE_LIB BansheePhysX)
  235. ## Generate config file
  236. configure_file("${PROJECT_SOURCE_DIR}/CMake/BsEngineConfig.h.in" "${PROJECT_SOURCE_DIR}/BansheeEngine/Include/BsEngineConfig.h")