BsRenderBeastPrerequisites.h 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsPrerequisites.h"
  5. #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
  6. # ifdef BS_BSRND_EXPORTS
  7. # define BS_BSRND_EXPORT __declspec(dllexport)
  8. # else
  9. # if defined( __MINGW32__ )
  10. # define BS_BSRND_EXPORT
  11. # else
  12. # define BS_BSRND_EXPORT __declspec(dllimport)
  13. # endif
  14. # endif
  15. #elif defined ( BS_GCC_VISIBILITY )
  16. # define BS_BSRND_EXPORT __attribute__ ((visibility("default")))
  17. #else
  18. # define BS_BSRND_EXPORT
  19. #endif
  20. /** @addtogroup Plugins
  21. * @{
  22. */
  23. /** @defgroup RenderBeast RenderBeast
  24. * Banshee's default renderer implementation.
  25. */
  26. /** @} */
  27. namespace BansheeEngine
  28. {
  29. class ObjectRenderer;
  30. struct RenderBeastOptions;
  31. struct PooledRenderTexture;
  32. class RenderTargets;
  33. }