BsMeshData.cpp 10 KB

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  1. #include "BsMeshData.h"
  2. #include "BsVector2.h"
  3. #include "BsVector3.h"
  4. #include "BsHardwareBufferManager.h"
  5. #include "BsMeshDataRTTI.h"
  6. #include "BsVertexDeclaration.h"
  7. #include "BsVertexDataDesc.h"
  8. #include "BsException.h"
  9. namespace BansheeEngine
  10. {
  11. MeshData::MeshData(UINT32 numVertices, UINT32 numIndexes, const VertexDataDescPtr& vertexData, IndexBuffer::IndexType indexType)
  12. :mNumVertices(numVertices), mNumIndices(numIndexes), mVertexData(vertexData), mIndexType(indexType), mData(nullptr), mResourceIndexOffset(0),
  13. mResourceVertexOffset(0)
  14. {
  15. allocateInternalBuffer();
  16. }
  17. MeshData::MeshData()
  18. :mNumVertices(0), mNumIndices(0), mIndexType(IndexBuffer::IT_32BIT), mData(nullptr),
  19. mResourceIndexOffset(0), mResourceVertexOffset(0)
  20. { }
  21. MeshData::~MeshData()
  22. { }
  23. UINT32 MeshData::getNumIndices() const
  24. {
  25. return mNumIndices;
  26. }
  27. UINT16* MeshData::getIndices16() const
  28. {
  29. if(mIndexType != IndexBuffer::IT_16BIT)
  30. BS_EXCEPT(InternalErrorException, "Attempting to get 16bit index buffer, but internally allocated buffer is 32 bit.");
  31. UINT32 indexBufferOffset = getIndexBufferOffset();
  32. return (UINT16*)(getData() + indexBufferOffset);
  33. }
  34. UINT32* MeshData::getIndices32() const
  35. {
  36. if(mIndexType != IndexBuffer::IT_32BIT)
  37. BS_EXCEPT(InternalErrorException, "Attempting to get 32bit index buffer, but internally allocated buffer is 16 bit.");
  38. UINT32 indexBufferOffset = getIndexBufferOffset();
  39. return (UINT32*)(getData() + indexBufferOffset);
  40. }
  41. UINT32 MeshData::getInternalBufferSize()
  42. {
  43. return getIndexBufferSize() + getStreamSize();
  44. }
  45. // TODO - This doesn't handle the case where multiple elements in same slot have different data types
  46. // - actually it will likely corrupt memory in that case
  47. MeshDataPtr MeshData::combine(const Vector<MeshDataPtr>& meshes, const Vector<Vector<SubMesh>>& allSubMeshes,
  48. Vector<SubMesh>& subMeshes)
  49. {
  50. UINT32 totalVertexCount = 0;
  51. UINT32 totalIndexCount = 0;
  52. for(auto& meshData : meshes)
  53. {
  54. totalVertexCount += meshData->getNumVertices();
  55. totalIndexCount += meshData->getNumIndices();
  56. }
  57. VertexDataDescPtr vertexData = bs_shared_ptr<VertexDataDesc, PoolAlloc>();
  58. Vector<VertexElement> combinedVertexElements;
  59. for(auto& meshData : meshes)
  60. {
  61. for(UINT32 i = 0; i < meshData->getVertexDesc()->getNumElements(); i++)
  62. {
  63. const VertexElement& newElement = meshData->getVertexDesc()->getElement(i);
  64. INT32 alreadyExistsIdx = -1;
  65. UINT32 idx = 0;
  66. for(auto& existingElement : combinedVertexElements)
  67. {
  68. if(newElement.getSemantic() == existingElement.getSemantic() && newElement.getSemanticIdx() == existingElement.getSemanticIdx()
  69. && newElement.getStreamIdx() == existingElement.getStreamIdx())
  70. {
  71. if(newElement.getType() != existingElement.getType())
  72. {
  73. BS_EXCEPT(NotImplementedException, "Two elements have same semantics but different types. This is not supported yet.");
  74. }
  75. alreadyExistsIdx = idx;
  76. break;
  77. }
  78. idx++;
  79. }
  80. if(alreadyExistsIdx == -1)
  81. {
  82. combinedVertexElements.push_back(newElement);
  83. vertexData->addVertElem(newElement.getType(), newElement.getSemantic(), newElement.getSemanticIdx(), newElement.getStreamIdx());
  84. }
  85. }
  86. }
  87. MeshDataPtr combinedMeshData = bs_shared_ptr<MeshData, PoolAlloc>(totalVertexCount, totalIndexCount, vertexData);
  88. // Copy indices
  89. UINT32 vertexOffset = 0;
  90. UINT32 indexOffset = 0;
  91. UINT32* idxPtr = combinedMeshData->getIndices32();
  92. for(auto& meshData : meshes)
  93. {
  94. UINT32 numIndices = meshData->getNumIndices();
  95. UINT32* srcData = meshData->getIndices32();
  96. for(UINT32 j = 0; j < numIndices; j++)
  97. idxPtr[j] = srcData[j] + vertexOffset;
  98. subMeshes.push_back(SubMesh(indexOffset, numIndices, DOT_TRIANGLE_LIST));
  99. indexOffset += numIndices;
  100. idxPtr += numIndices;
  101. vertexOffset += meshData->getNumVertices();
  102. }
  103. // Copy sub-meshes
  104. UINT32 meshIdx = 0;
  105. indexOffset = 0;
  106. for(auto& meshData : meshes)
  107. {
  108. UINT32 numIndices = meshData->getNumIndices();
  109. const Vector<SubMesh> curSubMeshes = allSubMeshes[meshIdx];
  110. for(auto& subMesh : curSubMeshes)
  111. {
  112. subMeshes.push_back(SubMesh(subMesh.indexOffset + indexOffset, subMesh.indexCount, subMesh.drawOp));
  113. }
  114. indexOffset += numIndices;
  115. meshIdx++;
  116. }
  117. // Copy vertices
  118. vertexOffset = 0;
  119. for(auto& meshData : meshes)
  120. {
  121. for(auto& element : combinedVertexElements)
  122. {
  123. UINT32 dstVertexStride = vertexData->getVertexStride(element.getStreamIdx());
  124. UINT8* dstData = combinedMeshData->getElementData(element.getSemantic(), element.getSemanticIdx(), element.getStreamIdx());
  125. dstData += vertexOffset * dstVertexStride;
  126. UINT32 numSrcVertices = meshData->getNumVertices();
  127. UINT32 vertexSize = vertexData->getElementSize(element.getSemantic(), element.getSemanticIdx(), element.getStreamIdx());
  128. if(meshData->getVertexDesc()->hasElement(element.getSemantic(), element.getSemanticIdx(), element.getStreamIdx()))
  129. {
  130. UINT32 srcVertexStride = vertexData->getVertexStride(element.getStreamIdx());
  131. UINT8* srcData = meshData->getElementData(element.getSemantic(), element.getSemanticIdx(), element.getStreamIdx());
  132. for(UINT32 i = 0; i < numSrcVertices; i++)
  133. {
  134. memcpy(dstData, srcData, vertexSize);
  135. dstData += dstVertexStride;
  136. srcData += srcVertexStride;
  137. }
  138. }
  139. else
  140. {
  141. for(UINT32 i = 0; i < numSrcVertices; i++)
  142. {
  143. memset(dstData, 0, vertexSize);
  144. dstData += dstVertexStride;
  145. }
  146. }
  147. }
  148. vertexOffset += meshData->getNumVertices();
  149. }
  150. return combinedMeshData;
  151. }
  152. void MeshData::setVertexData(VertexElementSemantic semantic, UINT8* data, UINT32 size, UINT32 semanticIdx, UINT32 streamIdx)
  153. {
  154. assert(data != nullptr);
  155. if(!mVertexData->hasElement(semantic, semanticIdx, streamIdx))
  156. {
  157. BS_EXCEPT(InvalidParametersException, "MeshData doesn't contain an element of specified type: Semantic: " + toString(semantic) + ", Semantic index: "
  158. + toString(semanticIdx) + ", Stream index: " + toString(streamIdx));
  159. }
  160. UINT32 elementSize = mVertexData->getElementSize(semantic, semanticIdx, streamIdx);
  161. UINT32 totalSize = elementSize * mNumVertices;
  162. if(totalSize != size)
  163. {
  164. BS_EXCEPT(InvalidParametersException, "Buffer sizes don't match. Expected: " + toString(totalSize) + ". Got: " + toString(size));
  165. }
  166. UINT32 indexBufferOffset = getIndexBufferSize();
  167. UINT32 elementOffset = getElementOffset(semantic, semanticIdx, streamIdx);
  168. UINT32 vertexStride = mVertexData->getVertexStride(streamIdx);
  169. UINT8* dst = getData() + indexBufferOffset + elementOffset;
  170. UINT8* src = data;
  171. for(UINT32 i = 0; i < mNumVertices; i++)
  172. {
  173. memcpy(dst, src, elementSize);
  174. dst += vertexStride;
  175. src += elementSize;
  176. }
  177. }
  178. VertexElemIter<Vector2> MeshData::getVec2DataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  179. {
  180. UINT8* data;
  181. UINT32 vertexStride;
  182. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  183. return VertexElemIter<Vector2>(data, vertexStride, mNumVertices);
  184. }
  185. VertexElemIter<Vector3> MeshData::getVec3DataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  186. {
  187. UINT8* data;
  188. UINT32 vertexStride;
  189. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  190. return VertexElemIter<Vector3>(data, vertexStride, mNumVertices);
  191. }
  192. VertexElemIter<Vector4> MeshData::getVec4DataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  193. {
  194. UINT8* data;
  195. UINT32 vertexStride;
  196. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  197. return VertexElemIter<Vector4>(data, vertexStride, mNumVertices);
  198. }
  199. VertexElemIter<UINT32> MeshData::getDWORDDataIter(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx)
  200. {
  201. UINT8* data;
  202. UINT32 vertexStride;
  203. getDataForIterator(semantic, semanticIdx, streamIdx, data, vertexStride);
  204. return VertexElemIter<UINT32>(data, vertexStride, mNumVertices);
  205. }
  206. void MeshData::getDataForIterator(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx, UINT8*& data, UINT32& stride) const
  207. {
  208. if(!mVertexData->hasElement(semantic, semanticIdx, streamIdx))
  209. {
  210. BS_EXCEPT(InvalidParametersException, "MeshData doesn't contain an element of specified type: Semantic: " + toString(semantic) + ", Semantic index: "
  211. + toString(semanticIdx) + ", Stream index: " + toString(streamIdx));
  212. }
  213. UINT32 indexBufferOffset = getIndexBufferSize();
  214. UINT32 elementOffset = getElementOffset(semantic, semanticIdx, streamIdx);
  215. data = getData() + indexBufferOffset + elementOffset;
  216. stride = mVertexData->getVertexStride(streamIdx);
  217. }
  218. UINT32 MeshData::getIndexBufferOffset() const
  219. {
  220. return 0;
  221. }
  222. UINT32 MeshData::getStreamOffset(UINT32 streamIdx) const
  223. {
  224. UINT32 streamOffset = mVertexData->getStreamOffset(streamIdx);
  225. return streamOffset * mNumVertices;
  226. }
  227. UINT8* MeshData::getElementData(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  228. {
  229. return getData() + getIndexBufferSize() + getElementOffset(semantic, semanticIdx, streamIdx);
  230. }
  231. UINT8* MeshData::getStreamData(UINT32 streamIdx) const
  232. {
  233. return getData() + getIndexBufferSize() + getStreamOffset(streamIdx);
  234. }
  235. UINT32 MeshData::getIndexElementSize() const
  236. {
  237. return mIndexType == IndexBuffer::IT_32BIT ? sizeof(UINT32) : sizeof(UINT16);
  238. }
  239. UINT32 MeshData::getElementOffset(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx) const
  240. {
  241. return getStreamOffset(streamIdx) + mVertexData->getElementOffsetFromStream(semantic, semanticIdx, streamIdx);
  242. }
  243. UINT32 MeshData::getIndexBufferSize() const
  244. {
  245. return mNumIndices * getIndexElementSize();
  246. }
  247. UINT32 MeshData::getStreamSize(UINT32 streamIdx) const
  248. {
  249. return mVertexData->getVertexStride(streamIdx) * mNumVertices;
  250. }
  251. UINT32 MeshData::getStreamSize() const
  252. {
  253. return mVertexData->getVertexStride() * mNumVertices;
  254. }
  255. /************************************************************************/
  256. /* SERIALIZATION */
  257. /************************************************************************/
  258. RTTITypeBase* MeshData::getRTTIStatic()
  259. {
  260. return MeshDataRTTI::instance();
  261. }
  262. RTTITypeBase* MeshData::getRTTI() const
  263. {
  264. return MeshData::getRTTIStatic();
  265. }
  266. }