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BansheeCore
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05266555e8
Animation bone transforms now used by the core thread for rendering
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před 9 roky |
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BansheeD3D11RenderAPI
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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před 9 roky |
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BansheeD3D9RenderAPI
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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před 9 roky |
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BansheeEditor
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0696a5094f
Neater light pass material parameter assignment
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před 9 roky |
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BansheeEditorExec
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46fe11386e
Better logging for Mono errors and work on script debugging
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před 9 roky |
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BansheeEngine
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cf668ab9f4
Fixing a visual issue when rendering multiple wire mesh gizmos
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před 9 roky |
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BansheeFBXImporter
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1c3d88dc71
Fixing animation clip import
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před 9 roky |
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BansheeFMOD
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107ce688f5
Don't check for FMOD if FMOD is not selected for build
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před 9 roky |
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BansheeFontImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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před 9 roky |
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BansheeFreeImgImporter
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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před 9 roky |
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BansheeGLRenderAPI
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b48081c63c
Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread
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před 9 roky |
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BansheeMono
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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před 9 roky |
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BansheeOISInput
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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před 9 roky |
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BansheeOpenAudio
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996963f172
Fixing "release" builds
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před 9 roky |
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BansheePhysX
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bca1b75466
Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library
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před 9 roky |
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BansheeSL
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996963f172
Fixing "release" builds
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před 9 roky |
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BansheeUtility
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1c3d88dc71
Fixing animation clip import
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před 9 roky |
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CMake
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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před 9 roky |
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ExampleProject
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671b4756e3
Chosen CMake modules during build will now automatically be used for engine initialization
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před 9 roky |
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Game
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ca53f86531
Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work
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před 9 roky |
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MBansheeEditor
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737e9a54b9
Added animation splits array to the C# mesh import options
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před 9 roky |
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MBansheeEngine
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0a0047b369
Added generalized 1D blending
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před 9 roky |
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RenderBeast
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05266555e8
Animation bone transforms now used by the core thread for rendering
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před 9 roky |
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SBansheeEditor
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0a0047b369
Added generalized 1D blending
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před 9 roky |
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SBansheeEngine
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0a0047b369
Added generalized 1D blending
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před 9 roky |
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CMakeLists.txt
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996963f172
Fixing "release" builds
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před 9 roky |