BsGUIMaterialManager.cpp 2.1 KB

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  1. #include "BsGUIMaterialManager.h"
  2. #include "CmMaterial.h"
  3. #include "CmDebug.h"
  4. #include "BsBuiltinMaterialManager.h"
  5. using namespace CamelotFramework;
  6. namespace BansheeEngine
  7. {
  8. const GUIMaterialInfo& GUIMaterialManager::requestTextMaterial(const HTexture& texture) const
  9. {
  10. for(auto& matHandle : mTextMaterials)
  11. {
  12. if(matHandle.handle.mainTexture.get() == texture)
  13. {
  14. matHandle.refCount++;
  15. return matHandle.handle;
  16. }
  17. }
  18. mTextMaterials.push_back(GUIMaterial());
  19. GUIMaterial& guiMat = mTextMaterials[mTextMaterials.size() - 1];
  20. guiMat.handle = BuiltinMaterialManager::instance().createSpriteTextMaterial();
  21. guiMat.handle.mainTexture.set(texture);
  22. guiMat.refCount = 1;
  23. return guiMat.handle;
  24. }
  25. const GUIMaterialInfo& GUIMaterialManager::requestImageMaterial(const HTexture& texture) const
  26. {
  27. for(auto& matHandle : mImageMaterials)
  28. {
  29. if(matHandle.handle.mainTexture.get() == texture)
  30. {
  31. matHandle.refCount++;
  32. return matHandle.handle;
  33. }
  34. }
  35. mImageMaterials.push_back(GUIMaterial());
  36. GUIMaterial& guiMat = mImageMaterials[mImageMaterials.size() - 1];
  37. guiMat.handle = BuiltinMaterialManager::instance().createSpriteImageMaterial();
  38. guiMat.handle.mainTexture.set(texture);
  39. guiMat.refCount = 1;
  40. return guiMat.handle;
  41. }
  42. void GUIMaterialManager::releaseMaterial(const GUIMaterialInfo& material) const
  43. {
  44. bool released = false;
  45. UINT32 i = 0;
  46. for(auto& matHandle : mTextMaterials)
  47. {
  48. if(&matHandle.handle == &material)
  49. {
  50. if(--matHandle.refCount == 0)
  51. {
  52. mTextMaterials.erase(mTextMaterials.begin() + i);
  53. released = true;
  54. break;
  55. }
  56. }
  57. i++;
  58. }
  59. i = 0;
  60. for(auto& matHandle : mImageMaterials)
  61. {
  62. if(&matHandle.handle == &material)
  63. {
  64. if(--matHandle.refCount == 0)
  65. {
  66. mImageMaterials.erase(mImageMaterials.begin() + i);
  67. released = true;
  68. break;
  69. }
  70. }
  71. i++;
  72. }
  73. }
  74. void GUIMaterialManager::forceReleaseAllMaterials()
  75. {
  76. mTextMaterials.clear();
  77. mImageMaterials.clear();
  78. }
  79. }