BsScriptEditorPlugin.cpp 970 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptEditorPrerequisites.h"
  4. #include "BsEditorScriptManager.h"
  5. #include "BsEditorScriptLibrary.h"
  6. #include "Script/BsScriptManager.h"
  7. namespace bs
  8. {
  9. extern "C" BS_SCR_BED_EXPORT const char* getPluginName()
  10. {
  11. static const char* pluginName = "EditorScript";
  12. return pluginName;
  13. }
  14. extern "C" BS_SCR_BED_EXPORT void* loadPlugin()
  15. {
  16. SPtr<EditorScriptLibrary> library = bs_shared_ptr_new<EditorScriptLibrary>();
  17. ScriptManager::instance()._setScriptLibrary(library);
  18. return nullptr;
  19. }
  20. extern "C" BS_SCR_BED_EXPORT void updatePlugin()
  21. {
  22. EditorScriptManager::instance().update();
  23. }
  24. extern "C" BS_SCR_BED_EXPORT void quitRequested()
  25. {
  26. EditorScriptManager::instance().quitRequested();
  27. }
  28. }