BearishSun 6fdfb0f7c8 Refactor: EditorBuiltinResources script interface now exported via script binding generator %!s(int64=7) %!d(string=hai) anos
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GUI 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture %!s(int64=7) %!d(string=hai) anos
BsScriptBrowseDialog.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptBrowseDialog.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptBuildManager.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptBuildManager.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptCodeEditor.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptCodeEditor.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptDragDropManager.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptDropDownWindow.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptDropDownWindow.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorApplication.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorApplication.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorInput.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorInput.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorSettings.cpp e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects %!s(int64=7) %!d(string=hai) anos
BsScriptEditorSettings.h e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects %!s(int64=7) %!d(string=hai) anos
BsScriptEditorTestSuite.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorTestSuite.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptEditorUtility.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorUtility.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorVirtualInput.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorVirtualInput.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorWindow.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptEditorWindow.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptFolderMonitor.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptFolderMonitor.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptGizmos.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGizmos.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleDrawing.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleDrawing.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider2D.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSlider2D.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderDisc.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderDisc.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderLine.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderLine.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderManager.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderPlane.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderPlane.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderSphere.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptHandleSliderSphere.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptImportOptions.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptImportOptions.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptInspectorUtility.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptInspectorUtility.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptModalWindow.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptModalWindow.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change %!s(int64=7) %!d(string=hai) anos
BsScriptOSDropTarget.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptOSDropTarget.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptPlatformInfo.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptPlatformInfo.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptPrefabUtility.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptPrefabUtility.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptProjectLibrary.cpp 68251b009f Refactor: Faster ProjectLibrary entry lookup, in order to avoid slow start-up times in debug mode due to excessive dynamic allocations %!s(int64=7) %!d(string=hai) anos
BsScriptProjectLibrary.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptProjectSettings.cpp e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects %!s(int64=7) %!d(string=hai) anos
BsScriptProjectSettings.h e71fa93990 Feature: EditorSettings and ProjectSettings can now store arbitrary objects %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGizmos.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGizmos.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGrid.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneGrid.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneHandles.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneHandles.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneSelection.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSceneSelection.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSelection.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSelection.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedDiff.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedDiff.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedObject.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedObject.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedSceneObject.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptSerializedSceneObject.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptUndoRedo.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptUndoRedo.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptUnitTests.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptUnitTests.h 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos