BearishSun 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# %!s(int64=9) %!d(string=hai) anos
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Interop 59f9e3ae5b Hooking up animation component so it can update scene object transforms (WIP) %!s(int64=9) %!d(string=hai) anos
Animation.cs 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# %!s(int64=9) %!d(string=hai) anos
AnimationClip.cs 40a9a03be0 Animation editor load/save from/to animation clip implemented %!s(int64=9) %!d(string=hai) anos
AnimationCurve.cs 950b5b52d7 Added a flags field to animation curves %!s(int64=9) %!d(string=hai) anos
AnimationCurves.cs b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# %!s(int64=9) %!d(string=hai) anos
Bone.cs 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# %!s(int64=9) %!d(string=hai) anos
Skeleton.cs f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos