BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren
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Win32 95b85ee642 Documentation vor 10 Jahren
BsBuildDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsBuildManager.h fb10aa71f2 Project Load/Unload (not tested) vor 10 Jahren
BsBuiltinEditorResources.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData vor 10 Jahren
BsCmdCloneSO.h 1c1c6aeba0 Documentation vor 10 Jahren
BsCmdCreateSO.h 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
BsCmdDeleteSO.h 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
BsCmdInputFieldValueChange.h 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
BsCmdInstantiateSO.h 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
BsCmdRecordSO.h 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
BsCmdReparentSO.h 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
BsCmdUtility.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test vor 10 Jahren
BsCodeEditor.h 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles vor 10 Jahren
BsDockManager.h 05bcc32e89 EditorWindow maximize/restore works vor 10 Jahren
BsDockManagerLayout.h 05bcc32e89 EditorWindow maximize/restore works vor 10 Jahren
BsDockManagerLayoutRTTI.h 05bcc32e89 EditorWindow maximize/restore works vor 10 Jahren
BsDropDownWindow.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsDropDownWindowManager.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsEditorApplication.h c89c1b6107 Fixed GUITextureField so its value change is properly triggered vor 10 Jahren
BsEditorCommand.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsEditorPrerequisites.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren
BsEditorSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsEditorSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsEditorTestSuite.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test vor 10 Jahren
BsEditorUtility.h baa64d1449 Documentation vor 10 Jahren
BsEditorWidget.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsEditorWidgetContainer.h 97d3129728 Added settings window vor 10 Jahren
BsEditorWidgetLayout.h fedd162d57 Various bug fixes relating to new project loading system: vor 10 Jahren
BsEditorWidgetLayoutRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsEditorWidgetManager.h fedd162d57 Various bug fixes relating to new project loading system: vor 10 Jahren
BsEditorWindow.h 05bcc32e89 EditorWindow maximize/restore works vor 10 Jahren
BsEditorWindowBase.h 4704613fa4 Modified profiler overlay so it doesn't render under the geometry vor 10 Jahren
BsEditorWindowManager.h 7ff9dee1ec Documentation vor 10 Jahren
BsGUIColor.h a393b43fc3 Hooked up color picker to the color field vor 10 Jahren
BsGUIColorField.h a393b43fc3 Hooked up color picker to the color field vor 10 Jahren
BsGUIDockSlider.h 060f7589a4 Documentation vor 10 Jahren
BsGUIDropButton.h 060f7589a4 Documentation vor 10 Jahren
BsGUIFieldBase.h 060f7589a4 Documentation vor 10 Jahren
BsGUIFloatField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIHoverHitBox.h d1c685013d Fixed an issue with non-client mouse events not having proper coordinates vor 10 Jahren
BsGUIIntField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIListBoxField.h f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps vor 10 Jahren
BsGUIMenuBar.h a74ef4d6f8 Fixed a recently introduced resource loading issue vor 10 Jahren
BsGUIResourceTreeView.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
BsGUISceneTreeView.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUISliderField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIStatusBar.h fcbefc5c89 Added editor's dirty resource management system vor 10 Jahren
BsGUITabButton.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsGUITabbedTitleBar.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsGUITextField.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIToggleField.h ef747c6872 Documentation vor 10 Jahren
BsGUITreeView.h 94bd57914c Changing scene object selection no longer triggers the selection change event twice vor 10 Jahren
BsGUITreeViewEditBox.h 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects vor 10 Jahren
BsGUIVector2Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIVector3Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIVector4Field.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsGUIWindowFrame.h f12949f26d Documentation vor 10 Jahren
BsGUIWindowFrameWidget.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren
BsGUIWindowFrameWidgetRTTI.h a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows vor 10 Jahren
BsGizmoManager.h b8d2d25e1d Properly unregister various core rendering managers when they are destroyed vor 10 Jahren
BsHandleDrawManager.h eea035e168 Documentation vor 10 Jahren
BsHandleManager.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
BsHandleSlider.h eea035e168 Documentation vor 10 Jahren
BsHandleSliderDisc.h eea035e168 Documentation vor 10 Jahren
BsHandleSliderLine.h eea035e168 Documentation vor 10 Jahren
BsHandleSliderManager.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
BsHandleSliderPlane.h eea035e168 Documentation vor 10 Jahren
BsMainEditorWindow.h fcbefc5c89 Added editor's dirty resource management system vor 10 Jahren
BsModalWindow.h d123f1b676 Documentation vor 10 Jahren
BsPlatformInfo.h d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BsPlatformInfoRTTI.h 7c655205d8 Added icons to windows platform info vor 10 Jahren
BsProjectLibrary.h 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs vor 10 Jahren
BsProjectLibraryEntries.h d123f1b676 Documentation vor 10 Jahren
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
BsProjectResourceMeta.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
BsProjectResourceMetaRTTI.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
BsProjectSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsProjectSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes vor 11 Jahren
BsSceneEditorWidget.h 46eb1edb0f WIP Scene window vor 11 Jahren
BsSceneGrid.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback vor 10 Jahren
BsScenePicking.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
BsSceneViewHandler.h d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BsSelection.h 2021c91753 Fixing resource Ping vor 10 Jahren
BsSelectionRenderer.h b8d2d25e1d Properly unregister various core rendering managers when they are destroyed vor 10 Jahren
BsSettings.h 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsSettingsRTTI.h 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
BsShaderIncludeHandler.h ecfe9ff397 Project library dependant resource import (untested) vor 10 Jahren
BsUndoRedo.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren