BearishSun a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows il y a 10 ans
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Win32 95b85ee642 Documentation il y a 10 ans
BsBuildManager.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects il y a 10 ans
BsBuiltinEditorResources.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData il y a 10 ans
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) il y a 10 ans
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) il y a 10 ans
BsCmdDeleteSO.cpp b5906002ab GUISceneTreeView elements can be deleted il y a 10 ans
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: il y a 10 ans
BsCmdRecordSO.cpp b5906002ab GUISceneTreeView elements can be deleted il y a 10 ans
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) il y a 10 ans
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test il y a 10 ans
BsCodeEditor.cpp 4474b5f0c1 Encoded managed diffs are now in a format appropriate for querying and modifying game object handles il y a 10 ans
BsDockManager.cpp 0ddc6c09b5 Working on new UI il y a 10 ans
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works il y a 10 ans
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) il y a 10 ans
BsEditorApplication.cpp 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs il y a 10 ans
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted il y a 10 ans
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings il y a 10 ans
BsEditorTestSuite.cpp 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle il y a 10 ans
BsEditorUtility.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsEditorWidget.cpp 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag il y a 10 ans
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows il y a 10 ans
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore il y a 11 ans
BsEditorWidgetManager.cpp fedd162d57 Various bug fixes relating to new project loading system: il y a 10 ans
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works il y a 10 ans
BsEditorWindowBase.cpp 97d3129728 Added settings window il y a 10 ans
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use il y a 10 ans
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field il y a 10 ans
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field il y a 10 ans
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input il y a 10 ans
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input il y a 10 ans
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsGUIFloatField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates il y a 10 ans
BsGUIIntField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps il y a 10 ans
BsGUIMenuBar.cpp a74ef4d6f8 Fixed a recently introduced resource loading issue il y a 10 ans
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements il y a 10 ans
BsGUISceneTreeView.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUISliderField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIStatusBar.cpp 174ee18849 Materials list in Renderable inspector is now properly refreshed il y a 10 ans
BsGUITabButton.cpp 3494782d81 Disabled GUI elements now ignore input il y a 10 ans
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar il y a 10 ans
BsGUITextField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIToggleField.cpp edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size il y a 10 ans
BsGUITreeView.cpp 94bd57914c Changing scene object selection no longer triggers the selection change event twice il y a 10 ans
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input il y a 10 ans
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows il y a 10 ans
BsGizmoManager.cpp b8d2d25e1d Properly unregister various core rendering managers when they are destroyed il y a 10 ans
BsHandleDrawManager.cpp b8d2d25e1d Properly unregister various core rendering managers when they are destroyed il y a 10 ans
BsHandleManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered il y a 10 ans
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene il y a 10 ans
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) il y a 10 ans
BsProjectLibrary.cpp 78a0850433 Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs il y a 10 ans
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone il y a 10 ans
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings il y a 10 ans
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes il y a 11 ans
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window il y a 11 ans
BsSceneGrid.cpp b8d2d25e1d Properly unregister various core rendering managers when they are destroyed il y a 10 ans
BsScenePicking.cpp 6befb8663f Objects with no material can now be picked in scene il y a 10 ans
BsSceneViewHandler.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsSelection.cpp f70ad040e9 Various fixes related to GUI array: il y a 10 ans
BsSelectionRenderer.cpp 6befb8663f Objects with no material can now be picked in scene il y a 10 ans
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings il y a 10 ans
BsShaderIncludeHandler.cpp f70ad040e9 Various fixes related to GUI array: il y a 10 ans
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene il y a 10 ans