| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- namespace BansheeEngine
- {
- /// <summary>
- /// Contains data used for initializing a context menu used on GUI elements. When specifying menu items you must provide
- /// a path. Path must be formated in a certain way. All path elements must be separated by /, e.g. "View/Toolbars/Find".
- /// "View" would be the top level path element, "Toolbars" a child in its menu that opens up its own submenu, and "Find"
- /// a child in the "Toolbars" sub-menu with an optional callback.
- /// </summary>
- public class ContextMenu : ScriptObject
- {
- private List<Action> callbacks = new List<Action>();
- /// <summary>
- /// Creates a new empty context menu data.
- /// </summary>
- public ContextMenu()
- {
- Internal_CreateInstance(this);
- }
- /// <summary>
- /// Adds a new item to the menu.
- /// </summary>
- /// <param name="path">Path that determines where to add the element. See class information on how to specify paths.
- /// All sub-elements of a path will be added automatically.</param>
- /// <param name="callback">Callback to trigger when the path element is selected.</param>
- public void AddItem(string path, Action callback)
- {
- Internal_AddItem(mCachedPtr, path, callbacks.Count, ShortcutKey.None);
- callbacks.Add(callback);
- }
- /// <summary>
- /// Adds a new item to the menu.
- /// </summary>
- /// <param name="path">Path that determines where to add the element. See class information on how to specify paths.
- /// All sub-elements of a path will be added automatically.</param>
- /// <param name="callback">Callback to trigger when the path element is selected.</param>
- /// <param name="shortcut">Keyboard shortcut to display next to the item name.</param>
- public void AddItem(string path, Action callback, ShortcutKey shortcut)
- {
- Internal_AddItem(mCachedPtr, path, callbacks.Count, shortcut);
- callbacks.Add(callback);
- }
- /// <summary>
- /// Adds a new item to the menu.
- /// </summary>
- /// <param name="path">Path that determines where to add the element. See class information on how to specify paths.
- /// All sub-elements of a path will be added automatically.</param>
- /// <param name="callback">Callback to trigger when the path element is selected.</param>
- /// <param name="name">Localized name for the menu item.</param>
- public void AddItem(string path, Action callback, LocString name)
- {
- Internal_AddItem(mCachedPtr, path, callbacks.Count, ShortcutKey.None);
- callbacks.Add(callback);
- }
- /// <summary>
- /// Adds a new item to the menu.
- /// </summary>
- /// <param name="path">Path that determines where to add the element. See class information on how to specify paths.
- /// All sub-elements of a path will be added automatically.</param>
- /// <param name="callback">Callback to trigger when the path element is selected.</param>
- /// <param name="shortcut">Keyboard shortcut to display next to the item name.</param>
- /// <param name="name">Localized name for the menu item.</param>
- public void AddItem(string path, Action callback, ShortcutKey shortcut, LocString name)
- {
- Internal_AddItem(mCachedPtr, path, callbacks.Count, shortcut);
- callbacks.Add(callback);
- }
- /// <summary>
- /// Adds a new separator to the menu.
- /// </summary>
- /// <param name="path">Path that determines where to add the element. See class information on how to specify paths.
- /// All sub-elements of a path will be added automatically.</param>
- public void AddSeparator(string path)
- {
- Internal_AddSeparator(mCachedPtr, path);
- }
- /// <summary>
- /// Sets a localized name of a specific menu element. If no localized name is set element labels will be displayed
- /// as their names.
- /// </summary>
- /// <param name="label">Label of the element.</param>
- /// <param name="name">Name to display when the menu is shown.</param>
- public void SetLocalizedName(string label, LocString name)
- {
- IntPtr namePtr = IntPtr.Zero;
- if (name != null)
- namePtr = name.GetCachedPtr();
- Internal_SetLocalizedName(mCachedPtr, label, namePtr);
- }
- /// <summary>
- /// Triggered by the runtime when an element is selected the context menu.
- /// </summary>
- /// <param name="callbackIdx">Unique index of the element that was selected.</param>
- private void InternalDoOnEntryTriggered(int callbackIdx)
- {
- if (callbackIdx < 0 || callbackIdx >= callbacks.Count)
- return;
- Action callback = callbacks[callbackIdx];
- if (callback != null)
- callback();
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(ContextMenu instance);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_AddItem(IntPtr instance, string path, int callbackIdx, ShortcutKey shortcut);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_AddSeparator(IntPtr instance, string path);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetLocalizedName(IntPtr instance, string label, IntPtr name);
- }
- }
|