- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "BsGLContext.h"
- namespace bs
- {
- GLContext::GLContext()
- { }
-
- GLContext::~GLContext()
- { }
-
- void GLContext::endCurrent()
- { }
- }
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