Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 yıl önce
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 yıl önce
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 yıl önce
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 yıl önce
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsCoreObject.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsCoreObjectCore.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsCoreObjectManager.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 yıl önce
BsCorePrerequisites.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 yıl önce
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 yıl önce
BsDrawList.h 0eecfe525d More documentation 11 yıl önce
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 yıl önce
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 yıl önce
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 yıl önce
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 yıl önce
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 yıl önce
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 yıl önce
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 yıl önce
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 yıl önce
BsGpuParams.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 yıl önce
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 yıl önce
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 yıl önce
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 yıl önce
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 yıl önce
BsIResourceListener.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 yıl önce
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 yıl önce
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsMaterial.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 yıl önce
BsMaterialManager.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 yıl önce
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 yıl önce
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 yıl önce
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 yıl önce
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 yıl önce
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 yıl önce
BsMultiRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 yıl önce
BsOSInputHandler.h ad79f66da3 Scene view refactor (moving it to C#) 11 yıl önce
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPass.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsPixelBuffer.h fc8f2b1eaf More documentation 11 yıl önce
BsPixelData.h d5d2171319 Added C# PixelData 11 yıl önce
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 yıl önce
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 yıl önce
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 yıl önce
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 yıl önce
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 yıl önce
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 yıl önce
BsRenderTarget.h af7981f618 Properly sync window resize/move events from core to sim thread 11 yıl önce
BsRenderTexture.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 yıl önce
BsRenderWindow.h af7981f618 Properly sync window resize/move events from core to sim thread 11 yıl önce
BsRenderWindowManager.h af7981f618 Properly sync window resize/move events from core to sim thread 11 yıl önce
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 yıl önce
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 yıl önce
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceHandle.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 yıl önce
BsResourceListenerManager.h 93e2eff9b6 Added C# RenderTarget 11 yıl önce
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 yıl önce
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 yıl önce
BsResources.h 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 yıl önce
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 yıl önce
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 yıl önce
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 yıl önce
BsShader.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTechnique.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 yıl önce
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 yıl önce
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTexture.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 yıl önce
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 yıl önce
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 yıl önce
BsTextureRTTI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 yıl önce
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 yıl önce
BsUUID.h cf60b3980a More documentation 11 yıl önce
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 yıl önce
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 yıl önce
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 yıl önce
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 yıl önce
BsViewport.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 yıl önce
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 yıl önce