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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsVector2.h"
- #include "BsVector3.h"
- #include "BsVector2I.h"
- #include "BsRay.h"
- #include "BsDegree.h"
- #include "BsMatrix4.h"
- #include "BsRect2.h"
- #include "BsColor.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptCameraHandler : public ScriptObject<ScriptCameraHandler>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "CameraHandler")
- SPtr<CameraHandler> getInternal() const { return mCameraHandler; }
- private:
- ScriptCameraHandler(MonoObject* managedInstance, const HSceneObject& parentSO);
- ~ScriptCameraHandler();
- void updateView(const HSceneObject& parent);
- static void internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO);
- static float internal_GetAspect(ScriptCameraHandler* instance);
- static void internal_SetAspect(ScriptCameraHandler* instance, float value);
- static float internal_GetNearClip(ScriptCameraHandler* instance);
- static void internal_SetNearClip(ScriptCameraHandler* instance, float value);
- static float internal_GetFarClip(ScriptCameraHandler* instance);
- static void internal_SetFarClip(ScriptCameraHandler* instance, float value);
- static Degree internal_GetFieldOfView(ScriptCameraHandler* instance);
- static void internal_SetFieldOfView(ScriptCameraHandler* instance, Degree value);
- static Rect2 internal_GetViewportRect(ScriptCameraHandler* instance);
- static void internal_SetViewportRect(ScriptCameraHandler* instance, Rect2 value);
- static UINT32 internal_GetProjectionType(ScriptCameraHandler* instance);
- static void internal_SetProjectionType(ScriptCameraHandler* instance, UINT32 value);
- static float internal_GetOrthographicHeight(ScriptCameraHandler* instance);
- static void internal_SetOrthographicHeight(ScriptCameraHandler* instance, float value);
- static float internal_GetOrthographicWidth(ScriptCameraHandler* instance);
- static Color internal_GetClearColor(ScriptCameraHandler* instance);
- static void internal_SetClearColor(ScriptCameraHandler* instance, Color value);
- static float internal_GetDepthClearValue(ScriptCameraHandler* instance);
- static void internal_SetDepthClearValue(ScriptCameraHandler* instance, float value);
- static UINT16 internal_GetStencilClearValue(ScriptCameraHandler* instance);
- static void internal_SetStencilClearValue(ScriptCameraHandler* instance, UINT16 value);
- static UINT32 internal_GetClearFlags(ScriptCameraHandler* instance);
- static void internal_SetClearFlags(ScriptCameraHandler* instance, UINT32 value);
- static int internal_GetPriority(ScriptCameraHandler* instance);
- static void internal_SetPriority(ScriptCameraHandler* instance, int value);
- static UINT64 internal_GetLayers(ScriptCameraHandler* instance);
- static void internal_SetLayers(ScriptCameraHandler* instance, UINT64 value);
- static Matrix4 internal_GetProjMatrix(ScriptCameraHandler* instance);
- static Matrix4 internal_GetProjMatrixInv(ScriptCameraHandler* instance);
- static Matrix4 internal_GetViewMatrix(ScriptCameraHandler* instance);
- static Matrix4 internal_GetViewMatrixInv(ScriptCameraHandler* instance);
- static int internal_GetWidthPixels(ScriptCameraHandler* instance);
- static int internal_GetHeightPixels(ScriptCameraHandler* instance);
- static Vector2I internal_WorldToScreen(ScriptCameraHandler* instance, Vector3 value);
- static Vector2 internal_WorldToClip(ScriptCameraHandler* instance, Vector3 value);
- static Vector3 internal_WorldToView(ScriptCameraHandler* instance, Vector3 value);
- static Vector3 internal_ScreenToWorld(ScriptCameraHandler* instance, Vector2I value);
- static Vector3 internal_ScreenToView(ScriptCameraHandler* instance, Vector2I value);
- static Vector2 internal_ScreenToClip(ScriptCameraHandler* instance, Vector2I value);
- static Vector3 internal_ViewToWorld(ScriptCameraHandler* instance, Vector3 value);
- static Vector2I internal_ViewToScreen(ScriptCameraHandler* instance, Vector3 value);
- static Vector2 internal_ViewToClip(ScriptCameraHandler* instance, Vector3 value);
- static Vector3 internal_ClipToWorld(ScriptCameraHandler* instance, Vector2 value);
- static Vector3 internal_ClipToView(ScriptCameraHandler* instance, Vector2 value);
- static Vector2I internal_ClipToScreen(ScriptCameraHandler* instance, Vector2 value);
- static Ray internal_ScreenToWorldRay(ScriptCameraHandler* instance, Vector2I value);
- static Vector3 internal_ProjectPoint(ScriptCameraHandler* instance, Vector3 value);
- static Vector3 internal_UnprojectPoint(ScriptCameraHandler* instance, Vector3 value);
- static void internal_SetRenderTarget(ScriptCameraHandler* instance, ScriptRenderTarget* target);
- static void internal_UpdateView(ScriptCameraHandler* instance, ScriptSceneObject* parent);
- static void internal_OnDestroy(ScriptCameraHandler* instance);
- SPtr<CameraHandler> mCameraHandler;
- UINT32 mLastUpdateHash;
- };
- }
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