Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
..
CmD3D9Device.cpp 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
CmD3D9DeviceManager.cpp 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
CmD3D9Driver.cpp ea7362503f Added wide strings %!s(int64=12) %!d(string=hai) anos
CmD3D9DriverList.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmD3D9EventQuery.cpp 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmD3D9GpuBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmD3D9GpuProgram.cpp bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmD3D9GpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D9HLSLProgram.cpp bbded86fda Added gpu params for basic data types %!s(int64=12) %!d(string=hai) anos
CmD3D9HLSLProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CmD3D9HardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system %!s(int64=12) %!d(string=hai) anos
CmD3D9IndexBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmD3D9Mappings.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmD3D9MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
CmD3D9OcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D9PixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmD3D9QueryManager.cpp 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmD3D9RenderSystem.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmD3D9RenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmD3D9RenderTexture.cpp 41845e2059 Bindable RenderTexture working for DX9 %!s(int64=12) %!d(string=hai) anos
CmD3D9RenderWindow.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CmD3D9RenderWindowManager.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmD3D9Resource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D9ResourceManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D9Texture.cpp e704f32e6c DX9 working fine with new way of texture initialization %!s(int64=12) %!d(string=hai) anos
CmD3D9TextureManager.cpp e704f32e6c DX9 working fine with new way of texture initialization %!s(int64=12) %!d(string=hai) anos
CmD3D9TimerQuery.cpp 7214304ace Added Timer queries %!s(int64=12) %!d(string=hai) anos
CmD3D9VertexBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
CmD3D9VertexDeclaration.cpp c5f46545e8 A bunch more code ported to new alloc system %!s(int64=12) %!d(string=hai) anos
CmD3D9VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
CmD3D9VideoModeList.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos