BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras il y a 10 ans
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases il y a 10 ans
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build il y a 10 ans
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values il y a 10 ans
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) il y a 10 ans
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) il y a 10 ans
BsManagedResourceMetaData.h 598f1785c6 Documentation il y a 10 ans
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedResourceRTTI.h eb562f23fc Documentation il y a 10 ans
BsManagedSerializableArray.h a9b0455b1c Documentation il y a 10 ans
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableDictionary.h 4527457d2f Documentation il y a 10 ans
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works il y a 10 ans
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet il y a 10 ans
BsManagedSerializableList.h 4527457d2f Documentation il y a 10 ans
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance il y a 10 ans
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated il y a 10 ans
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation il y a 10 ans
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected il y a 10 ans
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff il y a 10 ans
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work il y a 10 ans
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) il y a 10 ans
BsScriptAsyncOp.h 598f1785c6 Documentation il y a 10 ans
BsScriptBoneWeight.h 598f1785c6 Documentation il y a 10 ans
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene il y a 10 ans
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptColor.h 598f1785c6 Documentation il y a 10 ans
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed il y a 10 ans
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful il y a 10 ans
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptFontBitmap.h 098f8865e1 Font C# interface il y a 10 ans
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states il y a 10 ans
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states il y a 10 ans
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIFixedSpace.h 9565409788 Documentation il y a 10 ans
BsScriptGUIFlexibleSpace.h 9565409788 Documentation il y a 10 ans
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: il y a 10 ans
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation il y a 10 ans
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras il y a 10 ans
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works il y a 10 ans
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls il y a 10 ans
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene il y a 10 ans
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon il y a 10 ans
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: il y a 10 ans
BsScriptInput.h 8dbbf30c09 Documentation il y a 10 ans
BsScriptInputConfiguration.h 8dbbf30c09 Documentation il y a 10 ans
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene il y a 10 ans
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened il y a 10 ans
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptMeshData.h a2831fc54b Documentation il y a 10 ans
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
BsScriptObjectImpl.h a2831fc54b Documentation il y a 10 ans
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names il y a 10 ans
BsScriptRenderTarget.h a2831fc54b Documentation il y a 10 ans
BsScriptRenderTexture.h a2831fc54b Documentation il y a 10 ans
BsScriptRenderTexture2D.h a2831fc54b Documentation il y a 10 ans
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh il y a 10 ans
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added il y a 10 ans
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control il y a 10 ans
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh il y a 10 ans
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptSerializableArray.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableDictionary.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableField.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableList.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableObject.h 6d0bba2023 Documentation il y a 10 ans
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor il y a 10 ans
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects il y a 10 ans
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works il y a 10 ans
BsScriptStringTableManager.h 6d0bba2023 Documentation il y a 10 ans
BsScriptTexture.h 6d0bba2023 Documentation il y a 10 ans
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload il y a 10 ans
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API il y a 10 ans
BsScriptVector.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVector2I.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVirtualButton.h 6d0bba2023 Documentation il y a 10 ans
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls il y a 10 ans