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NativeSphericalJoint.cs 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. namespace BansheeEngine
  7. {
  8. /// <summary>
  9. /// Wrapper around the native SphericalJoint class.
  10. /// <see cref="SphericalJoint"/>
  11. /// </summary>
  12. internal class NativeSphericalJoint : NativeJoint
  13. {
  14. public LimitConeRange Limit
  15. {
  16. set { Internal_SetLimit(mCachedPtr, value); }
  17. }
  18. public bool EnableLimit
  19. {
  20. set { Internal_SetEnableLimit(mCachedPtr, value); }
  21. }
  22. public NativeSphericalJoint(ScriptCommonJointData commonData, ScriptSphericalJointData data)
  23. {
  24. Internal_CreateInstance(this, ref commonData, ref data);
  25. }
  26. [MethodImpl(MethodImplOptions.InternalCall)]
  27. private static extern void Internal_CreateInstance(NativeSphericalJoint instance,
  28. ref ScriptCommonJointData commonData, ref ScriptSphericalJointData data);
  29. [MethodImpl(MethodImplOptions.InternalCall)]
  30. private static extern void Internal_SetLimit(IntPtr thisPtr, LimitConeRange limit);
  31. [MethodImpl(MethodImplOptions.InternalCall)]
  32. private static extern void Internal_SetEnableLimit(IntPtr thisPtr, bool enable);
  33. }
  34. /// <summary>
  35. /// Used for passing SphericalJoint initialization data between native and managed code.
  36. /// </summary>
  37. [StructLayout(LayoutKind.Sequential)]
  38. internal struct ScriptSphericalJointData // Note: Must match C++ struct ScriptSphericalJointData
  39. {
  40. public LimitConeRange limit;
  41. public bool enableLimit;
  42. }
  43. }