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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsModule.h"
- namespace BansheeEngine
- {
- /**
- * @brief Module responsible for importing various asset types and converting
- * them to types usable by the engine.
- */
- class BS_CORE_EXPORT Importer : public Module<Importer>
- {
- public:
- Importer();
- ~Importer();
- /**
- * @brief Imports a resource at the specified location, and returns the loaded data.
- *
- * @param inputFilePath Pathname of the input file.
- * @param importOptions (optional) Options for controlling the import. Caller must
- * ensure import options actually match the type of the importer used
- * for the file type.
- *
- * @see createImportOptions
- */
- HResource import(const Path& inputFilePath, ConstImportOptionsPtr importOptions = nullptr);
- /**
- * @brief Imports a resource and replaces the contents of the provided existing resource with new imported data.
- *
- * @param inputFilePath Pathname of the input file.
- * @param importOptions (optional) Options for controlling the import. Caller must
- * ensure import options actually match the type of the importer used
- * for the file type.
- *
- * @see createImportOptions
- */
- void reimport(HResource& existingResource, const Path& inputFilePath, ConstImportOptionsPtr importOptions = nullptr);
- /**
- * @brief Automatically detects the importer needed for the provided file and returns valid type of
- * import options for that importer.
- *
- * @param inputFilePath Pathname of the input file.
- *
- * @return The new import options.
- *
- * @note You will need to type cast the importer options to a valid type,
- * taking into consideration exact importer you expect to be used for this file type.
- * If you don't use a proper import options type, an exception will be thrown during import.
- *
- * nullptr is returned if the file path is not valid, or if a valid importer cannot be found for
- * the specified file.
- */
- ImportOptionsPtr createImportOptions(const Path& inputFilePath);
- /**
- * @brief Checks if we can import a file with the specified extension.
- *
- * @param extension The extension without the leading dot.
- */
- bool supportsFileType(const WString& extension) const;
- /**
- * @brief Checks if we can import a file with the specified magic number.
- *
- * @param magicNumber The buffer containing the magic number.
- * @param magicNumSize Size of the magic number buffer.
- */
- bool supportsFileType(const UINT8* magicNumber, UINT32 magicNumSize) const;
- /**
- * @brief Adds a new asset importer for the specified file extension. If an asset importer for that extension
- * already exists, it is removed and replaced with the current one.
- *
- * @note Internal method. This method should only be called by asset importers themselves on startup.
- *
- * @param [in] importer The importer that is able to handle files with the specified extension. nullptr if you
- * want to remove an asset importer for the extension.
- */
- void _registerAssetImporter(SpecificImporter* importer);
- private:
- Vector<SpecificImporter*> mAssetImporters;
- SpecificImporter* getImporterForFile(const Path& inputFilePath) const;
- };
- }
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