BsSceneObjectRTTI.h 2.0 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsSceneObject.h"
  5. #include "BsGameObjectHandle.h"
  6. #include "BsGameObjectManager.h"
  7. namespace BansheeEngine
  8. {
  9. class BS_CORE_EXPORT SceneObjectRTTI : public RTTIType<SceneObject, GameObject, SceneObjectRTTI>
  10. {
  11. private:
  12. // NOTE - These can only be set sequentially, specific array index is ignored
  13. std::shared_ptr<SceneObject> getChild(SceneObject* obj, UINT32 idx) { return obj->mChildren[idx].getInternalPtr(); }
  14. void setChild(SceneObject* obj, UINT32 idx, std::shared_ptr<SceneObject> param) { param->setParent(obj->mThisHandle); } // NOTE: Can only be used for sequentially adding elements
  15. UINT32 getNumChildren(SceneObject* obj) { return (UINT32)obj->mChildren.size(); }
  16. void setNumChildren(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  17. // NOTE - These can only be set sequentially, specific array index is ignored
  18. std::shared_ptr<Component> getComponent(SceneObject* obj, UINT32 idx) { return obj->mComponents[idx].getInternalPtr(); }
  19. void setComponent(SceneObject* obj, UINT32 idx, std::shared_ptr<Component> param) { obj->addComponentInternal(param); }
  20. UINT32 getNumComponents(SceneObject* obj) { return (UINT32)obj->mComponents.size(); }
  21. void setNumComponents(SceneObject* obj, UINT32 size) { /* DO NOTHING */ }
  22. public:
  23. SceneObjectRTTI()
  24. {
  25. addReflectablePtrArrayField("mChildren", 0, &SceneObjectRTTI::getChild,
  26. &SceneObjectRTTI::getNumChildren, &SceneObjectRTTI::setChild, &SceneObjectRTTI::setNumChildren);
  27. addReflectablePtrArrayField("mComponents", 1, &SceneObjectRTTI::getComponent,
  28. &SceneObjectRTTI::getNumComponents, &SceneObjectRTTI::setComponent, &SceneObjectRTTI::setNumComponents);
  29. }
  30. virtual const String& getRTTIName()
  31. {
  32. static String name = "SceneObject";
  33. return name;
  34. }
  35. virtual UINT32 getRTTIId()
  36. {
  37. return TID_SceneObject;
  38. }
  39. virtual std::shared_ptr<IReflectable> newRTTIObject()
  40. {
  41. HSceneObject newObject = SceneObject::create("");
  42. return newObject.getInternalPtr();
  43. }
  44. };
  45. }