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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGpuResource.h"
- #include "BsHardwareBuffer.h"
- #include "BsPixelUtil.h"
- #include "BsTextureView.h"
- namespace BansheeEngine
- {
- /**
- * @brief Properties that describe how is the texture used.
- */
- enum TextureUsage
- {
- TU_STATIC = GBU_STATIC, /**< A regular texture that is not often or ever updated from the CPU. */
- TU_DYNAMIC = GBU_DYNAMIC, /**< A regular texture that is often updated by the CPU. */
- TU_RENDERTARGET = 0x200, /**< Texture used for rendering by the GPU. */
- TU_DEPTHSTENCIL = 0x400, /**< Texture used as a depth/stencil buffer by the GPU. */
- TU_DEFAULT = TU_STATIC
- };
- /**
- * @brief Different texture types.
- */
- enum TextureType
- {
- TEX_TYPE_1D = 1, /**< One dimensional texture. Just a row of pixels. */
- TEX_TYPE_2D = 2, /**< Two dimensional texture. */
- TEX_TYPE_3D = 3, /**< Three dimensional texture. */
- TEX_TYPE_CUBE_MAP = 4 /**< Texture consisting out of six 2D textures describing an inside of a cube. Allows special sampling. */
- };
- /**
- * @brief Mipmap options.
- */
- enum TextureMipmap
- {
- MIP_UNLIMITED = 0x7FFFFFFF /**< Create all mip maps down to 1x1. */
- };
- /**
- * @brief Abstract class representing a texture. Specific render systems have their
- * own Texture implementations.
- *
- * @note Core thread unless specified otherwise.
- */
- class BS_CORE_EXPORT Texture : public GpuResource
- {
- public:
- /**
- * @brief Gets the type of texture.
- *
- * @note Thread safe.
- */
- virtual TextureType getTextureType() const { return mTextureType; }
- /**
- * @brief Gets the number of mipmaps to be used for this texture. This number excludes the top level
- * map (which is always assumed to be present).
- *
- * @note Thread safe.
- */
- virtual UINT32 getNumMipmaps() const {return mNumMipmaps;}
- /**
- * @brief Gets whether this texture will be set up so that on sampling it,
- * hardware gamma correction is applied.
- *
- * @note Thread safe.
- */
- virtual bool isHardwareGammaEnabled() const { return mHwGamma; }
- /**
- * @brief Gets the number of samples used for multisampling.
- * (0 if multisampling is not used).
- *
- * @note Thread safe.
- */
- virtual UINT32 getMultisampleCount() const { return mMultisampleCount; }
- /**
- * @brief Get a render-system specific hint used for determining
- * multisampling type.
- *
- * @note Thread safe.
- */
- virtual const String& getMultisampleHint() const { return mMultisampleHint; }
- /**
- * @brief Returns the height of the texture.
- *
- * @note Thread safe.
- */
- virtual UINT32 getHeight() const { return mHeight; }
- /**
- * @brief Returns the width of the texture.
- *
- * @note Thread safe.
- */
- virtual UINT32 getWidth() const { return mWidth; }
- /**
- * @brief Returns the depth of the texture (only applicable for 3D textures).
- *
- * @note Thread safe.
- */
- virtual UINT32 getDepth() const { return mDepth; }
- /**
- * @brief Returns texture usage (TextureUsage) of this texture.
- *
- * @note Thread safe.
- */
- virtual int getUsage() const { return mUsage; }
- /**
- * @brief Returns the pixel format for the texture surface.
- *
- * @note Thread safe.
- */
- virtual PixelFormat getFormat() const { return mFormat; }
- /**
- * @brief Returns true if the texture has an alpha layer.
- *
- * @note Thread safe.
- */
- virtual bool hasAlpha() const;
- /**
- * @brief Return the number of faces this texture has.
- *
- * @note Thread safe.
- */
- virtual UINT32 getNumFaces() const;
- /**
- * @copydoc GpuResource::writeSubresource
- */
- virtual void writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer);
- /**
- * @copydoc GpuResource::readSubresource
- */
- virtual void readSubresource(UINT32 subresourceIdx, GpuResourceData& data);
- /**
- * @brief Allocates a buffer you may use for storage when reading or writing a sub-resource. You
- * need to allocate such a buffer if you are calling "readSubresource".
- *
- * You can retrieve a sub-resource index by calling "mapToSubresourceIdx".
- *
- * @note Thread safe.
- */
- PixelDataPtr allocateSubresourceBuffer(UINT32 subresourceIdx) const;
- /**
- * @brief Maps a sub-resource index to an exact face and mip level. Sub-resource indexes
- * are used when reading or writing to the resource.
- *
- * @note Sub-resource index is only valid for the instance it was created on. You cannot use a sub-resource
- * index from a different texture and expect to get valid result. Modifying the resource so the number
- * of sub-resources changes invalidates all sub-resource indexes.
- *
- * Thread safe.
- */
- void mapFromSubresourceIdx(UINT32 subresourceIdx, UINT32& face, UINT32& mip) const;
- /**
- * @brief Map a face and a mip level to a sub-resource index you can use for updating or reading
- * a specific sub-resource.
- *
- * @note Generated sub-resource index is only valid for the instance it was created on. Modifying the resource so the number
- * of sub-resources changes, invalidates all sub-resource indexes.
- *
- * Thread safe.
- */
- UINT32 mapToSubresourceIdx(UINT32 face, UINT32 mip) const;
- /**
- * @brief Locks the buffer for reading or writing.
- *
- * @param options Options for controlling what you may do with the locked data.
- * @param mipLevel (optional) Mipmap level to lock.
- * @param face (optional) Texture face to lock.
- *
- * @return Pointer to the buffer data. Only valid until you call unlock.
- *
- * @note If you are just reading or writing one block of data use
- * readData/writeData methods as they can be much faster in certain situations.
- *
- * Core thread only.
- */
- PixelData lock(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0);
- /**
- * @brief Unlocks a previously locked buffer. After the buffer is unlocked,
- * any data returned by lock becomes invalid.
- *
- * @note Core thread only.
- */
- void unlock();
- /**
- * @brief Copies the contents of this texture to another texture. Texture format
- * and size must match.
- *
- * @note Core thread only.
- */
- void copy(TexturePtr& target);
- /**
- * @brief Reads data from the texture buffer into the provided buffer.
- *
- * @param dest Previously allocated buffer to read data into.
- * @param mipLevel (optional) Mipmap level to read from.
- * @param face (optional) Texture face to read from.
- *
- * @note Core thread only.
- */
- virtual void readData(PixelData& dest, UINT32 mipLevel = 0, UINT32 face = 0) = 0;
- /**
- * @brief Writes data from the provided buffer into the texture buffer.
- *
- * @param dest Buffer to retrieve the data from.
- * @param mipLevel (optional) Mipmap level to write into.
- * @param face (optional) Texture face to write into.
- * @param discardWholeBuffer (optional) If true any existing texture data will be discard. This can
- * improve performance of the write operation.
- *
- * @note Core thread only.
- */
- virtual void writeData(const PixelData& src, UINT32 mipLevel = 0, UINT32 face = 0, bool discardWholeBuffer = false) = 0;
- /**
- * @brief Returns a dummy 2x2 texture. Don't modify the returned texture.
- *
- * @note Thread safe.
- */
- static const HTexture& dummy();
- /**
- * @brief Returns true if the texture can be bound to a shader.
- *
- * @note This is only false for some rare special cases. (e.g. AA render texture in DX9)
- * Internal method.
- */
- virtual bool isBindableAsShaderResource() const { return true; }
- /************************************************************************/
- /* TEXTURE VIEW */
- /************************************************************************/
- /**
- * @brief Requests a texture view for the specified mip and array ranges. Returns an existing view of one for
- * the specified ranges already exists, otherwise creates a new one. You must release all views
- * by calling "releaseView" when done.
- */
- static TextureViewPtr requestView(TexturePtr texture, UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices, GpuViewUsage usage);
- /**
- * @brief Releases the view. View won't actually get destroyed until all references to it are released.
- */
- static void releaseView(TextureViewPtr view);
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
- /**
- * @brief Creates a new empty texture.
- *
- * @param texType Type of the texture.
- * @param width Width of the texture in pixels.
- * @param height Height of the texture in pixels.
- * @param depth Depth of the texture in pixels (Must be 1 for 2D textures).
- * @param numMips Number of mip-maps the texture has. This number excludes the full resolution map.
- * @param format Format of the pixels.
- * @param usage Describes how we plan on using the texture in the pipeline.
- * @param hwGammaCorrection If true the texture data is assumed to have been gamma corrected and will be
- * converted back to linear space when sampled on GPU.
- * @param multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
- * @param multisampleHint Hint about what kind of multisampling to use. Render system specific.
- */
- static HTexture create(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
- int numMips, PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0, const String& multisampleHint = StringUtil::BLANK);
- /**
- * @brief Creates a new empty texture.
- *
- * @param texType Type of the texture.
- * @param width Width of the texture in pixels.
- * @param height Height of the texture in pixels.
- * @param numMips Number of mip-maps the texture has. This number excludes the full resolution map.
- * @param format Format of the pixels.
- * @param usage Describes how we plan on using the texture in the pipeline.
- * @param hwGammaCorrection If true the texture data is assumed to have been gamma corrected and will be
- * converted back to linear space when sampled on GPU.
- * @param multisampleCount If higher than 1, texture containing multiple samples per pixel is created.
- * @param multisampleHint Hint about what kind of multisampling to use. Render system specific.
- */
- static HTexture create(TextureType texType, UINT32 width, UINT32 height, int numMips,
- PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0, const String& multisampleHint = StringUtil::BLANK);
- /**
- * @copydoc create
- *
- * @note Internal method. Creates a texture pointer without a handle. Use "create" for normal usage.
- */
- static TexturePtr _createPtr(TextureType texType, UINT32 width, UINT32 height, UINT32 depth,
- int num_mips, PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0, const String& multisampleHint = StringUtil::BLANK);
- /**
- * @copydoc create
- *
- * @note Internal method. Creates a texture pointer without a handle. Use "create" for normal usage.
- */
- static TexturePtr _createPtr(TextureType texType, UINT32 width, UINT32 height, int num_mips,
- PixelFormat format, int usage = TU_DEFAULT,
- bool hwGammaCorrection = false, UINT32 multisampleCount = 0, const String& multisampleHint = StringUtil::BLANK);
- protected:
- /************************************************************************/
- /* TEXTURE VIEW */
- /************************************************************************/
- /**
- * @brief Creates a new empty/undefined texture view.
- */
- virtual TextureViewPtr createView();
- /**
- * @brief Releases all internal texture view references. Views won't get destroyed if there are external references still held.
- */
- void clearBufferViews();
- /**
- * @brief Holds a single texture view with a usage reference count.
- */
- struct TextureViewReference
- {
- TextureViewReference(TextureViewPtr _view)
- :view(_view), refCount(0)
- { }
- TextureViewPtr view;
- UINT32 refCount;
- };
- UnorderedMap<TEXTURE_VIEW_DESC, TextureViewReference*, TextureView::HashFunction, TextureView::EqualFunction> mTextureViews;
- protected:
- friend class TextureManager;
- Texture();
- /**
- * @copydoc GpuResource::initialize
- */
- void initialize(TextureType textureType, UINT32 width, UINT32 height, UINT32 depth, UINT32 numMipmaps,
- PixelFormat format, int usage, bool hwGamma, UINT32 multisampleCount, const String& multisampleHint);
- /**
- * @copydoc lock
- */
- virtual PixelData lockImpl(GpuLockOptions options, UINT32 mipLevel = 0, UINT32 face = 0) = 0;
- /**
- * @copydoc unlock
- */
- virtual void unlockImpl() = 0;
- /**
- * @copydoc copy
- */
- virtual void copyImpl(TexturePtr& target) = 0;
- /**
- * @copydoc Resource::calculateSize
- */
- UINT32 calculateSize() const;
- protected:
- UINT32 mHeight; // Immutable
- UINT32 mWidth; // Immutable
- UINT32 mDepth; // Immutable
- UINT32 mNumMipmaps; // Immutable
- bool mHwGamma; // Immutable
- UINT32 mMultisampleCount; // Immutable
- String mMultisampleHint; // Immutable
- TextureType mTextureType; // Immutable
- PixelFormat mFormat; // Immutable
- int mUsage; // Immutable
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class TextureRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- };
- }
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