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- #include "BsRenderTexture.h"
- #include "BsException.h"
- #include "BsPixelBuffer.h"
- #include "BsTexture.h"
- #include "BsTextureManager.h"
- #include "BsResources.h"
- namespace BansheeEngine
- {
- RenderTexture::RenderTexture()
- :mColorSurface(nullptr), mDepthStencilSurface(nullptr)
- {
- }
- RenderTexture::~RenderTexture()
- {
- }
- RenderTexturePtr RenderTexture::create(TextureType textureType, UINT32 width, UINT32 height,
- PixelFormat format, bool hwGamma, UINT32 multisampleCount, const String& multisampleHint,
- bool createDepth, PixelFormat depthStencilFormat)
- {
- return TextureManager::instance().createRenderTexture(textureType, width, height, format, hwGamma,
- multisampleCount, multisampleHint, createDepth, depthStencilFormat);
- }
- void RenderTexture::destroy_internal()
- {
- if(mColorSurface != nullptr)
- Texture::releaseView(mColorSurface);
- if(mDepthStencilSurface != nullptr)
- Texture::releaseView(mDepthStencilSurface);
- RenderTarget::destroy_internal();
- }
- void RenderTexture::initialize(const RENDER_TEXTURE_DESC& desc)
- {
- if(desc.colorSurface.texture != nullptr)
- {
- TexturePtr texture = desc.colorSurface.texture;
- if(texture->getUsage() != TU_RENDERTARGET)
- BS_EXCEPT(InvalidParametersException, "Provided texture is not created with render target usage.");
- mColorSurface = Texture::requestView(texture, desc.colorSurface.mipLevel, 1,
- desc.colorSurface.face, desc.colorSurface.numFaces, GVU_RENDERTARGET);
- mWidth = texture->getWidth();
- mHeight = texture->getHeight();
- mColorDepth = BansheeEngine::PixelUtil::getNumElemBits(texture->getFormat());
- mActive = true;
- mHwGamma = texture->isHardwareGammaEnabled();
- mMultisampleCount = texture->getMultisampleCount();
- mMultisampleHint = texture->getMultisampleHint();
- }
- if(desc.depthStencilSurface.texture != nullptr)
- {
- TexturePtr texture = desc.depthStencilSurface.texture;
- if(texture->getUsage() != TU_DEPTHSTENCIL)
- BS_EXCEPT(InvalidParametersException, "Provided texture is not created with depth stencil usage.");
- mDepthStencilSurface = Texture::requestView(texture, desc.depthStencilSurface.mipLevel, 1,
- desc.depthStencilSurface.face, desc.depthStencilSurface.numFaces, GVU_DEPTHSTENCIL);
- }
- throwIfBuffersDontMatch();
- assert(mColorSurface != nullptr);
- assert(mColorSurface->getTexture() != nullptr);
- if(mColorSurface->getTexture()->getTextureType() != TEX_TYPE_2D)
- BS_EXCEPT(NotImplementedException, "Render textures are currently only implemented for 2D surfaces.");
- if((mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) > mColorSurface->getTexture()->getNumFaces())
- {
- BS_EXCEPT(InvalidParametersException, "Provided number of faces is out of range. Face: " +
- toString(mColorSurface->getFirstArraySlice() + mColorSurface->getNumArraySlices()) +
- ". Max num faces: " + toString(mColorSurface->getTexture()->getNumFaces()));
- }
- if(mColorSurface->getMostDetailedMip() > mColorSurface->getTexture()->getNumMipmaps())
- {
- BS_EXCEPT(InvalidParametersException, "Provided number of mip maps is out of range. Mip level: " +
- toString(mColorSurface->getMostDetailedMip()) + ". Max num mipmaps: " + toString(mColorSurface->getTexture()->getNumMipmaps()));
- }
- RenderTarget::initialize();
- // Create non-persistent resource handles for the used textures (we only need them because a lot of the code accepts only handles,
- // since they're non persistent they don't really have any benefit over shared pointers)
- if(mColorSurface != nullptr)
- mBindableColorTex = gResources()._createResourceHandle(mColorSurface->getTexture());
- if(mDepthStencilSurface != nullptr)
- mBindableDepthStencilTex = gResources()._createResourceHandle(mDepthStencilSurface->getTexture());
- }
- void RenderTexture::throwIfBuffersDontMatch() const
- {
- if(mColorSurface == nullptr || mDepthStencilSurface == nullptr)
- return;
- if(mColorSurface->getTexture()->getWidth() != mDepthStencilSurface->getTexture()->getWidth() ||
- mColorSurface->getTexture()->getHeight() != mDepthStencilSurface->getTexture()->getHeight() ||
- mColorSurface->getTexture()->getMultisampleCount() != mDepthStencilSurface->getTexture()->getMultisampleCount() ||
- mColorSurface->getTexture()->getMultisampleHint() != mDepthStencilSurface->getTexture()->getMultisampleHint())
- {
- String errorInfo = "\nWidth: " + toString(mColorSurface->getTexture()->getWidth()) + "/" + toString(mDepthStencilSurface->getTexture()->getWidth());
- errorInfo += "\nHeight: " + toString(mColorSurface->getTexture()->getHeight()) + "/" + toString(mDepthStencilSurface->getTexture()->getHeight());
- errorInfo += "\nMultisample Count: " + toString(mColorSurface->getTexture()->getMultisampleCount()) + "/" + toString(mDepthStencilSurface->getTexture()->getMultisampleCount());
- errorInfo += "\nMultisample Hint: " + mColorSurface->getTexture()->getMultisampleHint() + "/" + mDepthStencilSurface->getTexture()->getMultisampleHint();
- BS_EXCEPT(InvalidParametersException, "Provided texture and depth stencil buffer don't match!" + errorInfo);
- }
- }
- void RenderTexture::copyToMemory( const PixelData &dst, FrameBuffer buffer /*= FB_AUTO */ )
- {
- throw std::exception("The method or operation is not implemented.");
- }
- }
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