BsRendererManager.cpp 988 B

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  1. #include "BsRendererManager.h"
  2. #include "BsRenderer.h"
  3. #include "BsException.h"
  4. namespace BansheeEngine
  5. {
  6. void RendererManager::setActive(const String& name)
  7. {
  8. for(auto iter = mAvailableFactories.begin(); iter != mAvailableFactories.end(); ++iter)
  9. {
  10. if((*iter)->name() == name)
  11. {
  12. RendererPtr newRenderer = (*iter)->create();
  13. if(newRenderer != nullptr)
  14. {
  15. if (mActiveRenderer != nullptr)
  16. mActiveRenderer->_onDeactivated();
  17. mActiveRenderer = newRenderer;
  18. mActiveRenderer->_onActivated();
  19. }
  20. }
  21. }
  22. if(mActiveRenderer == nullptr)
  23. {
  24. BS_EXCEPT(InternalErrorException,
  25. "Cannot initialize renderer. Renderer with the name '" + name + "' cannot be found.")
  26. }
  27. }
  28. const String& RendererManager::getCoreRendererName()
  29. {
  30. static String name = "CoreRenderer";
  31. return name;
  32. }
  33. void RendererManager::_registerFactory(RendererFactoryPtr factory)
  34. {
  35. assert(factory != nullptr);
  36. mAvailableFactories.push_back(factory);
  37. }
  38. }