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BsShader.cpp 6.2 KB

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  1. #include "BsShader.h"
  2. #include "BsTechnique.h"
  3. #include "BsException.h"
  4. #include "BsDebug.h"
  5. #include "BsShaderProxy.h"
  6. #include "BsShaderRTTI.h"
  7. namespace BansheeEngine
  8. {
  9. Shader::Shader(const String& name)
  10. :mName(name), mQueueSortType(QueueSortType::FrontToBack), mQueuePriority((UINT32)QueuePriority::Opaque),
  11. mSeparablePasses(true), mCoreDirtyFlags(0xFFFFFFFF)
  12. {
  13. }
  14. TechniquePtr Shader::addTechnique(const String& renderSystem, const String& renderer)
  15. {
  16. TechniquePtr technique = bs_shared_ptr<Technique, PoolAlloc>(renderSystem, renderer);
  17. mTechniques.push_back(technique);
  18. return technique;
  19. }
  20. void Shader::removeTechnique(UINT32 idx)
  21. {
  22. if(idx < 0 || idx >= mTechniques.size())
  23. BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  24. int count = 0;
  25. auto iter = mTechniques.begin();
  26. while(count != idx)
  27. {
  28. ++count;
  29. ++iter;
  30. }
  31. mTechniques.erase(iter);
  32. }
  33. void Shader::removeTechnique(TechniquePtr technique)
  34. {
  35. auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
  36. if(iterFind == mTechniques.end())
  37. BS_EXCEPT(InvalidParametersException, "Cannot remove specified technique because it wasn't found in this shader.");
  38. mTechniques.erase(iterFind);
  39. }
  40. TechniquePtr Shader::getBestTechnique() const
  41. {
  42. for(auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
  43. {
  44. if((*iter)->isSupported())
  45. {
  46. return *iter;
  47. }
  48. }
  49. return nullptr;
  50. // TODO - Low priority. Instead of returning null use an extremely simple technique that will be supported almost everywhere as a fallback.
  51. }
  52. void Shader::setQueueSortType(QueueSortType sortType)
  53. {
  54. mQueueSortType = sortType;
  55. markCoreDirty();
  56. }
  57. void Shader::setQueuePriority(UINT32 priority)
  58. {
  59. mQueuePriority = priority;
  60. markCoreDirty();
  61. }
  62. void Shader::setAllowSeparablePasses(bool enable)
  63. {
  64. mSeparablePasses = enable;
  65. markCoreDirty();
  66. }
  67. void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 rendererSemantic, UINT32 arraySize, UINT32 elementSize)
  68. {
  69. if(type == GPDT_STRUCT && elementSize <= 0)
  70. BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
  71. SHADER_DATA_PARAM_DESC desc;
  72. desc.name = name;
  73. desc.gpuVariableName = gpuVariableName;
  74. desc.type = type;
  75. desc.arraySize = arraySize;
  76. desc.rendererSemantic = rendererSemantic;
  77. desc.elementSize = elementSize;
  78. mDataParams[name] = desc;
  79. mObjectParams.erase(name);
  80. markCoreDirty();
  81. }
  82. void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, UINT32 rendererSemantic)
  83. {
  84. SHADER_OBJECT_PARAM_DESC desc;
  85. desc.name = name;
  86. desc.gpuVariableName = gpuVariableName;
  87. desc.type = type;
  88. desc.rendererSemantic = rendererSemantic;
  89. mObjectParams[name] = desc;
  90. mDataParams.erase(name);
  91. markCoreDirty();
  92. }
  93. GpuParamType Shader::getParamType(const String& name) const
  94. {
  95. auto findIterData = mDataParams.find(name);
  96. if(findIterData != mDataParams.end())
  97. return GPT_DATA;
  98. auto findIterObject = mObjectParams.find(name);
  99. if(findIterObject != mObjectParams.end())
  100. return GPT_OBJECT;
  101. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  102. }
  103. const SHADER_DATA_PARAM_DESC& Shader::getDataParamDesc(const String& name) const
  104. {
  105. auto findIterData = mDataParams.find(name);
  106. if(findIterData != mDataParams.end())
  107. return findIterData->second;
  108. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  109. }
  110. const SHADER_OBJECT_PARAM_DESC& Shader::getObjectParamDesc(const String& name) const
  111. {
  112. auto findIterObject = mObjectParams.find(name);
  113. if(findIterObject != mObjectParams.end())
  114. return findIterObject->second;
  115. BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  116. }
  117. bool Shader::hasDataParam(const String& name) const
  118. {
  119. auto findIterData = mDataParams.find(name);
  120. if(findIterData != mDataParams.end())
  121. return true;
  122. return false;
  123. }
  124. bool Shader::hasObjectParam(const String& name) const
  125. {
  126. auto findIterObject = mObjectParams.find(name);
  127. if(findIterObject != mObjectParams.end())
  128. return true;
  129. return false;
  130. }
  131. void Shader::removeParameter(const String& name)
  132. {
  133. mDataParams.erase(name);
  134. mObjectParams.erase(name);
  135. }
  136. void Shader::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, UINT32 rendererSemantic)
  137. {
  138. SHADER_PARAM_BLOCK_DESC desc;
  139. desc.name = name;
  140. desc.shared = shared;
  141. desc.usage = usage;
  142. desc.rendererSemantic = rendererSemantic;
  143. mParamBlocks[name] = desc;
  144. markCoreDirty();
  145. }
  146. bool Shader::isSampler(GpuParamObjectType type)
  147. {
  148. switch(type)
  149. {
  150. case GPOT_SAMPLER1D:
  151. case GPOT_SAMPLER2D:
  152. case GPOT_SAMPLER3D:
  153. case GPOT_SAMPLERCUBE:
  154. return true;
  155. }
  156. return false;
  157. }
  158. bool Shader::isTexture(GpuParamObjectType type)
  159. {
  160. switch(type)
  161. {
  162. case GPOT_TEXTURE1D:
  163. case GPOT_TEXTURE2D:
  164. case GPOT_TEXTURE3D:
  165. case GPOT_TEXTURECUBE:
  166. case GPOT_RWTEXTURE1D:
  167. case GPOT_RWTEXTURE2D:
  168. case GPOT_RWTEXTURE3D:
  169. return true;
  170. }
  171. return false;
  172. }
  173. bool Shader::isBuffer(GpuParamObjectType type)
  174. {
  175. switch(type)
  176. {
  177. case GPOT_BYTE_BUFFER:
  178. case GPOT_STRUCTURED_BUFFER:
  179. case GPOT_RWBYTE_BUFFER:
  180. case GPOT_RWAPPEND_BUFFER:
  181. case GPOT_RWCONSUME_BUFFER:
  182. case GPOT_RWSTRUCTURED_BUFFER:
  183. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  184. case GPOT_RWTYPED_BUFFER:
  185. return true;
  186. }
  187. return false;
  188. }
  189. ShaderPtr Shader::create(const String& name)
  190. {
  191. ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader(name));
  192. newShader->_setThisPtr(newShader);
  193. newShader->initialize();
  194. return newShader;
  195. }
  196. ShaderProxyPtr Shader::_createProxy()
  197. {
  198. ShaderProxyPtr proxy = bs_shared_ptr<ShaderProxy>();
  199. proxy->dataParams = mDataParams;
  200. proxy->objectParams = mObjectParams;
  201. proxy->paramBlocks = mParamBlocks;
  202. proxy->queuePriority = mQueuePriority;
  203. proxy->queueSortType = mQueueSortType;
  204. proxy->separablePasses = mSeparablePasses;
  205. return proxy;
  206. }
  207. RTTITypeBase* Shader::getRTTIStatic()
  208. {
  209. return ShaderRTTI::instance();
  210. }
  211. RTTITypeBase* Shader::getRTTI() const
  212. {
  213. return Shader::getRTTIStatic();
  214. }
  215. }