BsD3D11RenderTexture.h 424 B

12345678910111213141516171819202122
  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsTexture.h"
  4. #include "BsRenderTexture.h"
  5. namespace BansheeEngine
  6. {
  7. class D3D11RenderTexture : public RenderTexture
  8. {
  9. public:
  10. virtual ~D3D11RenderTexture();
  11. bool requiresTextureFlipping() const { return false; }
  12. void getCustomAttribute(const String& name, void* pData) const;
  13. protected:
  14. friend class D3D11TextureManager;
  15. D3D11RenderTexture();
  16. };
  17. }