| 12345678910111213141516171819202122 |
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsTexture.h"
- #include "BsRenderTexture.h"
- namespace BansheeEngine
- {
- class D3D11RenderTexture : public RenderTexture
- {
- public:
- virtual ~D3D11RenderTexture();
- bool requiresTextureFlipping() const { return false; }
- void getCustomAttribute(const String& name, void* pData) const;
- protected:
- friend class D3D11TextureManager;
- D3D11RenderTexture();
- };
- }
|