BsD3D9HardwareBufferManager.cpp 2.1 KB

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  1. #include "BsD3D9HardwareBufferManager.h"
  2. #include "BsD3D9VertexBuffer.h"
  3. #include "BsD3D9IndexBuffer.h"
  4. #include "BsD3D9VertexDeclaration.h"
  5. #include "BsD3D9GpuBuffer.h"
  6. #include "BsGpuParamBlockBuffer.h"
  7. #include "BsException.h"
  8. namespace BansheeEngine
  9. {
  10. D3D9HardwareBufferManager::D3D9HardwareBufferManager()
  11. {
  12. }
  13. D3D9HardwareBufferManager::~D3D9HardwareBufferManager()
  14. {
  15. }
  16. VertexBufferPtr D3D9HardwareBufferManager::createVertexBufferImpl(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  17. {
  18. assert (numVerts > 0);
  19. D3D9VertexBuffer* buffer = new (bs_alloc<D3D9VertexBuffer, PoolAlloc>()) D3D9VertexBuffer(vertexSize, numVerts, usage, false);
  20. return bs_core_ptr<D3D9VertexBuffer, PoolAlloc>(buffer);
  21. }
  22. IndexBufferPtr D3D9HardwareBufferManager::createIndexBufferImpl(IndexBuffer::IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
  23. {
  24. assert (numIndexes > 0);
  25. D3D9IndexBuffer* buffer = new (bs_alloc<D3D9IndexBuffer, PoolAlloc>()) D3D9IndexBuffer(itype, numIndexes, usage, false);
  26. return bs_core_ptr<D3D9IndexBuffer, PoolAlloc>(buffer);
  27. }
  28. GpuParamBlockBufferPtr D3D9HardwareBufferManager::createGpuParamBlockBufferImpl()
  29. {
  30. GpuParamBlockBuffer* paramBlockBuffer = new (bs_alloc<GenericGpuParamBlockBuffer, PoolAlloc>()) GenericGpuParamBlockBuffer();
  31. return bs_core_ptr<GpuParamBlockBuffer, PoolAlloc>(paramBlockBuffer);
  32. }
  33. GpuBufferPtr D3D9HardwareBufferManager::createGpuBufferImpl(UINT32 elementCount, UINT32 elementSize,
  34. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  35. {
  36. D3D9GpuBuffer* buffer = new (bs_alloc<D3D9GpuBuffer, PoolAlloc>()) D3D9GpuBuffer(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
  37. return bs_core_ptr<D3D9GpuBuffer, PoolAlloc>(buffer);
  38. }
  39. VertexDeclarationPtr D3D9HardwareBufferManager::createVertexDeclarationImpl(const VertexDeclaration::VertexElementList& elements)
  40. {
  41. D3D9VertexDeclaration* decl = new (bs_alloc<D3D9VertexDeclaration, PoolAlloc>()) D3D9VertexDeclaration(elements);
  42. return bs_core_ptr<D3D9VertexDeclaration, PoolAlloc>(decl);
  43. }
  44. }